2
Table Of Contents
- Motion User Manual
- Contents
- Motion 2 Documentation and Resources
- Getting To Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Objects in Your Project
- Deleting Objects From a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Organizing Layers and Objects in Motion
- The Background of Your Project
- Selecting Objects and Layers in the Layers Tab
- Reorganizing Objects in the Layers Tab
- Nesting Layers Inside Other Layers
- Grouping and Ungrouping Objects
- Showing and Hiding Layers and Objects
- Fixing the Size of a Layer
- Locking Layers and Objects
- Collapsing and Uncollapsing Layer Hierarchies
- Renaming Layers
- Searching for Layers and Objects
- Sorting Layers and Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Keyframes and Curves
- Using Text
- Working With Particles
- The Anatomy of a Particle System
- Using Particle Systems
- Creating Graphics and Animations for Particle Systems
- Advanced Particle System Controls
- Animating Objects in Particle Systems
- Using Behaviors With Particle Systems
- Applying Filters to Particle Systems
- Particle System Examples
- Saving Custom Particle Effects to the Library
- Using the Replicator
- The Difference Between the Replicator and a Particle System
- The Anatomy of the Replicator
- Using the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors With Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working With Filters
- An Introduction to Filters
- Working With Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- Blur Filters
- A Fun Effect That Can Be Used With All the Blur Filters
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working With Third-Party Filters
- Working With Generators
- Using Shapes and Masks
- Working With Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition vs. High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Integration With Final Cut Pro
- Using Gestures
- Index
84 Chapter 1 Getting To Know Motion
To change the object end time, do one of the following:
m
Drag the center of the Out control. Dragging to the right advances, and dragging to
the left rewinds.
m
Click the increment or decrement arrows at the side of the Out control to move
forward or backward by one frame.
m
Click the Out field and type a new number into the value field.
Level Control
The third row contains controls to adjust and keyframe the selected file’s level.
Activation checkbox: This checkbox at the left of the row turns the level curve on and
off. It does not disable existing level settings or prevent you from making new settings.
Level slider: Controls the level (volume) of the object. If the playhead is currently
positioned on a keyframe, the slider controls the level of that keyframe. If the playhead
is not on a keyframe, the slider adjusts the entire curve.
Level value field: Indicates the level value at the playhead position. You can modify
the value by adjusting this control instead of using the slider for more precise values.
Animation menu: Appears to the right of the value field and is similar to the one
found in the Keyframe Editor. The menu is represented by different icons depending on
the current state of the parameter. For a table describing the different icons, see
“
Animation Menu States” on page 79. The commands within the Animation menu are
listed below:
• Enable/Disable Animation: Turns keyframing on and off for this parameter. Once
keyframes are added, choosing Disable Animation does not delete the keyframes, it
just globally hides their effect.
• Reset Parameter: Removes any keyframes and restores the parameter to its default
value.
• Add Keyframe: Adds a new keyframe at the current playhead position.
• Delete Keyframe: Deletes a keyframe at the current playhead position, if one exists.
• Previous Keyframe: Moves the playhead to the first keyframe to the left of the
current playhead position.
• Next Keyframe: Moves the playhead to the first keyframe to the right of the current
playhead position.
• Show in Keyframe Editor: Displays the audio parameters in the Keyframe Editor and
brings that tab to the front.
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