2
Table Of Contents
- Motion User Manual
- Contents
- Motion 2 Documentation and Resources
- Getting To Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Objects in Your Project
- Deleting Objects From a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Organizing Layers and Objects in Motion
- The Background of Your Project
- Selecting Objects and Layers in the Layers Tab
- Reorganizing Objects in the Layers Tab
- Nesting Layers Inside Other Layers
- Grouping and Ungrouping Objects
- Showing and Hiding Layers and Objects
- Fixing the Size of a Layer
- Locking Layers and Objects
- Collapsing and Uncollapsing Layer Hierarchies
- Renaming Layers
- Searching for Layers and Objects
- Sorting Layers and Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Keyframes and Curves
- Using Text
- Working With Particles
- The Anatomy of a Particle System
- Using Particle Systems
- Creating Graphics and Animations for Particle Systems
- Advanced Particle System Controls
- Animating Objects in Particle Systems
- Using Behaviors With Particle Systems
- Applying Filters to Particle Systems
- Particle System Examples
- Saving Custom Particle Effects to the Library
- Using the Replicator
- The Difference Between the Replicator and a Particle System
- The Anatomy of the Replicator
- Using the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors With Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working With Filters
- An Introduction to Filters
- Working With Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- Blur Filters
- A Fun Effect That Can Be Used With All the Blur Filters
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working With Third-Party Filters
- Working With Generators
- Using Shapes and Masks
- Working With Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition vs. High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Integration With Final Cut Pro
- Using Gestures
- Index
Chapter 1 Getting To Know Motion 83
Playback Controls
The playback controls in the Audio Editor do not control playback in the Canvas. This
allows you to listen to the audio component of your project without being distracted
by (or slowed down by) the visual component.
Jump to start: Moves the playhead to the beginning of the audio clip or to the
beginning of the marked region (if the Use Marked Region button is on).
Play/Pause: Starts and stops playback in the Audio Editor.
Use marked region: Restricts playback to the play range for the selected audio file.
Current Frame: Indicates the current playhead position in the Audio Editor. You can
also use this field to change the current frame.
To change the playhead position, do one of the following:
m
Drag the center of the Current Frame field. Dragging to the right advances and
dragging to the left rewinds.
m
Click the increment or decrement arrows at the side of the Current Frame field to move
forward or backward by one frame.
m
Click the Current Frame field, then type a new number into the value field.
Play Range Controls
The second row provides two controls to set the In and Out points for the audio file.
Changing a file’s In or Out point in the Audio Editor is reflected in the Timeline as well.
To change the object start time, do one of the following:
m
Drag the center of the In control. Dragging to the right advances, and dragging to the
left rewinds.
m
Click the increment or decrement arrows at the side of the In control to move forward
or backward by one frame.
m
Click the In field and type a new number into the value field.
Snap
Current FramePlay/Pause
Use marked region
Jump to start
01112.book Page 83 Sunday, March 13, 2005 10:36 PM










