2
Table Of Contents
- Motion User Manual
- Contents
- Motion 2 Documentation and Resources
- Getting To Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Objects in Your Project
- Deleting Objects From a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Organizing Layers and Objects in Motion
- The Background of Your Project
- Selecting Objects and Layers in the Layers Tab
- Reorganizing Objects in the Layers Tab
- Nesting Layers Inside Other Layers
- Grouping and Ungrouping Objects
- Showing and Hiding Layers and Objects
- Fixing the Size of a Layer
- Locking Layers and Objects
- Collapsing and Uncollapsing Layer Hierarchies
- Renaming Layers
- Searching for Layers and Objects
- Sorting Layers and Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Keyframes and Curves
- Using Text
- Working With Particles
- The Anatomy of a Particle System
- Using Particle Systems
- Creating Graphics and Animations for Particle Systems
- Advanced Particle System Controls
- Animating Objects in Particle Systems
- Using Behaviors With Particle Systems
- Applying Filters to Particle Systems
- Particle System Examples
- Saving Custom Particle Effects to the Library
- Using the Replicator
- The Difference Between the Replicator and a Particle System
- The Anatomy of the Replicator
- Using the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors With Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working With Filters
- An Introduction to Filters
- Working With Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- Blur Filters
- A Fun Effect That Can Be Used With All the Blur Filters
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working With Third-Party Filters
- Working With Generators
- Using Shapes and Masks
- Working With Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition vs. High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Integration With Final Cut Pro
- Using Gestures
- Index
72 Chapter 1 Getting To Know Motion
You can also use the track height control at the bottom of the tab. Click the track size
indicator to set the tracks to that height.
To change the width of the Timeline Layer list:
1 Position the pointer over the rightmost edge of the Timeline Layer list.
The pointer changes to the column adjust pointer.
2 Drag left or right to resize the Layer list.
Adding and Removing Layers
The Timeline has controls to add new layers and to remove existing objects from the
project.
To create a new layer in the Timeline:
m
Click the New Layer button (+) in the upper-left corner of the tab.
A new empty layer is added at the top of the list.
To remove an object from the Timeline:
1 Select the object you want to remove.
2 Click the Delete button (–) in the upper-left corner of the tab.
The object is removed.
Note: This action removes the object from the Canvas as well.
Using the Current Frame Field
Next to the New Layer button (+) and the Delete button (–), the Timeline also contains
a Current Frame field that can be used to navigate your project.
To move the playhead to a new time, do one of the following:
m
Double-click the Current Frame field, then type a frame number.
m
Drag the Current Frame value slider to the left or right to advance or rewind.
m
With the Timeline active, type the timecode or frame number where you want to move
the playhead. Press Return to jump to that frame.
To move forward a specific number of frames:
m
Type “+” (plus) and then the number of frames you want to move forward.
To move backward a specific number of frames:
m
Type “–” (minus) and then the number of frames you want to move backward.
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