2
Table Of Contents
- Motion User Manual
- Contents
- Motion 2 Documentation and Resources
- Getting To Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Objects in Your Project
- Deleting Objects From a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Organizing Layers and Objects in Motion
- The Background of Your Project
- Selecting Objects and Layers in the Layers Tab
- Reorganizing Objects in the Layers Tab
- Nesting Layers Inside Other Layers
- Grouping and Ungrouping Objects
- Showing and Hiding Layers and Objects
- Fixing the Size of a Layer
- Locking Layers and Objects
- Collapsing and Uncollapsing Layer Hierarchies
- Renaming Layers
- Searching for Layers and Objects
- Sorting Layers and Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Keyframes and Curves
- Using Text
- Working With Particles
- The Anatomy of a Particle System
- Using Particle Systems
- Creating Graphics and Animations for Particle Systems
- Advanced Particle System Controls
- Animating Objects in Particle Systems
- Using Behaviors With Particle Systems
- Applying Filters to Particle Systems
- Particle System Examples
- Saving Custom Particle Effects to the Library
- Using the Replicator
- The Difference Between the Replicator and a Particle System
- The Anatomy of the Replicator
- Using the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors With Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working With Filters
- An Introduction to Filters
- Working With Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- Blur Filters
- A Fun Effect That Can Be Used With All the Blur Filters
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working With Third-Party Filters
- Working With Generators
- Using Shapes and Masks
- Working With Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition vs. High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Integration With Final Cut Pro
- Using Gestures
- Index
Chapter 9 Using the Replicator 689
Sequence Control
The Sequence Control section of the Sequence Replicator behavior parameters
contains controls that allow you to modify the way the animation moves through the
replicator pattern, such as changing the direction of the animation.
Sequencing: Specifies how the sequence animation—the value change from the
original parameter value to the value set in the Sequence Replicator parameters—
moves through the elements of the pattern. The starting point for the sequence
animation is based on the selected Origin or Build Style parameters (in the Replicator
parameters). For example, if a line replicator’s Origin parameter is set to End Point, the
sequence animation begins at the end of the line and moves toward the start of the
line by default. To change the starting point for the sequence animation, change the
Origin or Build Style of the pattern in the replicator controls—the Replicator tab or
Dashboard. The Sequencing options are:
• To: Specifies that the animation begins at the original value of the cells and moves
to the value set in the Sequence Replicator behavior for that parameter. For example,
if the original opacity value of a pattern cell is 100 percent, and opacity is set to 0
percent in the Sequence Replicator parameters, the elements begin completely
opaque and become completely transparent.
• From: Specifies that the animation moves from the value set in the Sequence
Replicator behavior to the original value of the cells. For example, if the original
opacity value of a pattern cell is 100 percent, and opacity is set to 0 percent in the
Sequence Replicator parameters, the elements begin completely transparent and
become completely opaque. This is the opposite of the To Sequencing option.
• Through: Specifies that the sequence goes through a full animation cycle starting at
the original value of the cells, moves to the value set in the Sequence Replicator, and
then returns to the original value of the cells. For example, if the original opacity
value of a pattern cell is 100 percent, and opacity is set to 0 percent in the Sequence
Replicator parameters, the elements begin completely opaque, become transparent,
and then become completely opaque again.
• Through Inverted: Specifies that the sequence goes through an inverted animation
cycle starting from the value set in the Sequence Replicator, moves to the original
value of the cells, and then returns to the value set in the Sequence Replicator. For
example, if the original opacity value of a pattern cell is 100 percent, and opacity is
set to 0 percent in the Sequence Replicator parameters, the elements begin
completely transparent, become opaque, and then become completely transparent.
This is the opposite of the Through Sequencing option.
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