2
Table Of Contents
- Motion User Manual
- Contents
- Motion 2 Documentation and Resources
- Getting To Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Objects in Your Project
- Deleting Objects From a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Organizing Layers and Objects in Motion
- The Background of Your Project
- Selecting Objects and Layers in the Layers Tab
- Reorganizing Objects in the Layers Tab
- Nesting Layers Inside Other Layers
- Grouping and Ungrouping Objects
- Showing and Hiding Layers and Objects
- Fixing the Size of a Layer
- Locking Layers and Objects
- Collapsing and Uncollapsing Layer Hierarchies
- Renaming Layers
- Searching for Layers and Objects
- Sorting Layers and Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Keyframes and Curves
- Using Text
- Working With Particles
- The Anatomy of a Particle System
- Using Particle Systems
- Creating Graphics and Animations for Particle Systems
- Advanced Particle System Controls
- Animating Objects in Particle Systems
- Using Behaviors With Particle Systems
- Applying Filters to Particle Systems
- Particle System Examples
- Saving Custom Particle Effects to the Library
- Using the Replicator
- The Difference Between the Replicator and a Particle System
- The Anatomy of the Replicator
- Using the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors With Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working With Filters
- An Introduction to Filters
- Working With Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- Blur Filters
- A Fun Effect That Can Be Used With All the Blur Filters
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working With Third-Party Filters
- Working With Generators
- Using Shapes and Masks
- Working With Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition vs. High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Integration With Final Cut Pro
- Using Gestures
- Index
Chapter 9 Using the Replicator 657
• Lower Left: The elements originate in the lower-left corner of the pattern and end in
the upper-right corner.
• Lower Right: The elements originate in the lower-right corner of the pattern and
end in the upper-left corner.
• Center: The elements originate in the center of the pattern and move outward. This
is the default Origin option.
• Left: The elements originate at the left side of the pattern and end at the right side.
• Right: The elements originate at the right side of the pattern and end at the left
side.
• Top: The elements originate at the top of the pattern and end at the bottom.
• Bottom: The elements originate at the bottom of the pattern and end at the top.
When Circle is chosen from the Shape pop-up menu, the Origin options are:
• Center: The elements originate in the center of the pattern and build outward. This
is the default Origin option.
• Edge: The elements originate along the edge of the pattern and build inward.
Note: The origin parameter also determines where the Sequence Replicator behavior
starts its animation. For more information on the Sequence Replicator behavior, see
“Using the Sequence Replicator Behavior” on page 681.
Replicate Seed: Modifies the Random Fill pattern. Although the result of the Random
Fill option from the Arrangement pop-up menu seems random, it’s actually
deterministic. This means that the random variation in the pattern is created based on
the number shown here. Unless this seed number is changed, a replicator with the
same parameter settings and source object always appears the same. If you don’t like
the current random fill, you can change the seed number by typing a new number or
clicking Generate. This changes the random calculations performed for that pattern.
This parameter is also used to randomize the Shuffle Order parameter. For more
information on Shuffle Order, see “
Other Persistent Parameters” on page 661.
Origin set to Center for a circle shape Origin set to Edge for a circle shape
01112.book Page 657 Sunday, March 13, 2005 10:36 PM










