2
Table Of Contents
- Motion User Manual
- Contents
- Motion 2 Documentation and Resources
- Getting To Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Objects in Your Project
- Deleting Objects From a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Organizing Layers and Objects in Motion
- The Background of Your Project
- Selecting Objects and Layers in the Layers Tab
- Reorganizing Objects in the Layers Tab
- Nesting Layers Inside Other Layers
- Grouping and Ungrouping Objects
- Showing and Hiding Layers and Objects
- Fixing the Size of a Layer
- Locking Layers and Objects
- Collapsing and Uncollapsing Layer Hierarchies
- Renaming Layers
- Searching for Layers and Objects
- Sorting Layers and Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Keyframes and Curves
- Using Text
- Working With Particles
- The Anatomy of a Particle System
- Using Particle Systems
- Creating Graphics and Animations for Particle Systems
- Advanced Particle System Controls
- Animating Objects in Particle Systems
- Using Behaviors With Particle Systems
- Applying Filters to Particle Systems
- Particle System Examples
- Saving Custom Particle Effects to the Library
- Using the Replicator
- The Difference Between the Replicator and a Particle System
- The Anatomy of the Replicator
- Using the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors With Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working With Filters
- An Introduction to Filters
- Working With Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- Blur Filters
- A Fun Effect That Can Be Used With All the Blur Filters
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working With Third-Party Filters
- Working With Generators
- Using Shapes and Masks
- Working With Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition vs. High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Integration With Final Cut Pro
- Using Gestures
- Index
Chapter 1 Getting To Know Motion 65
The Audio tab contains a number of columns with both display and editable
information about the audio components of your project.
On: Contains an activation checkbox to turn the audio for the object on or off.
Name: Identifies the object by name. To edit the name, double-click the text area of a
selected object. This column also contains a slider and value field to control the volume
of the object. Numbers in the value field are measured in decibels (dB).
Status: Contains Mute and Solo buttons to control audio playback for the object. When
the Mute button is active, all sound from that object is removed from the mix. When
the button is released, audio from the object plays back based on the level slider in the
Name column.
When the Solo button is active, other non-soloed audio elements do not play. This
allows you to temporarily play a single item without hearing the other objects in the
mix. You can solo more than one object. This allows you to hear just the soloed objects
rather than the entire mix.
Pan: Displays the left-right balance of the sound. You can modify the Pan parameter by
dragging the slider to the right or left or by entering a numerical pan value. Negative
numbers move panning to the left, positive numbers move panning to the right.
Lock: Allows you to lock an object to prevent any changes from affecting that object.
This column also may include a Link icon when an object has a corresponding video
element.
Editing Columns
You can control which columns are displayed by clicking the Show Columns button to
the right of the column headers. Clicking that button opens a pop-up menu with a list
of columns. Items in the list with a checkmark are displayed in the window. Items
without a checkmark are hidden. You can also edit the arrangement and size of the
columns. For more on how to hide and show columns, see “
Hiding Columns” on
page 62. For instructions on how to edit columns, see “
Editing Columns” on page 63.
Adding and Removing Audio Files
The Audio tab has controls to add new files and to remove existing files from the
project.
To add an audio file to the project:
1 Click the Add (+) button in the upper-left corner of the tab.
The Import Files dialog appears.
Mute
Solo
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