2
Table Of Contents
- Motion User Manual
- Contents
- Motion 2 Documentation and Resources
- Getting To Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Objects in Your Project
- Deleting Objects From a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Organizing Layers and Objects in Motion
- The Background of Your Project
- Selecting Objects and Layers in the Layers Tab
- Reorganizing Objects in the Layers Tab
- Nesting Layers Inside Other Layers
- Grouping and Ungrouping Objects
- Showing and Hiding Layers and Objects
- Fixing the Size of a Layer
- Locking Layers and Objects
- Collapsing and Uncollapsing Layer Hierarchies
- Renaming Layers
- Searching for Layers and Objects
- Sorting Layers and Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Keyframes and Curves
- Using Text
- Working With Particles
- The Anatomy of a Particle System
- Using Particle Systems
- Creating Graphics and Animations for Particle Systems
- Advanced Particle System Controls
- Animating Objects in Particle Systems
- Using Behaviors With Particle Systems
- Applying Filters to Particle Systems
- Particle System Examples
- Saving Custom Particle Effects to the Library
- Using the Replicator
- The Difference Between the Replicator and a Particle System
- The Anatomy of the Replicator
- Using the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors With Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working With Filters
- An Introduction to Filters
- Working With Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- Blur Filters
- A Fun Effect That Can Be Used With All the Blur Filters
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working With Third-Party Filters
- Working With Generators
- Using Shapes and Masks
- Working With Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition vs. High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Integration With Final Cut Pro
- Using Gestures
- Index
Chapter 9 Using the Replicator 643
While the duration of the source objects has no affect on the replicator, the duration of
each cell affects how long the elements created from that cell are visible in the project.
You can change a cell’s duration by dragging either its position or its In and Out points
in the Timeline. In this way, you can adjust the timing that defines when each cell type
appears. For example, you can create a pattern in which three different types of
elements appear at different times in the animation by offsetting the cells in the
Timeline. In the following image, the arc cells appear first. One second later, the star
cells appear. One second after that, the circle cells appear.
Note: You can animate the opacity of each cell so that it fades in by keyframing the
Opacity parameter in the Replicator tab or the Replicator Cell tab.
For more information on adjusting the timing of layers in the Timeline, see See “
Using
the Timeline” on page 273.
Using the Adjust Item Tool
In addition to using the default Select/Transform tool to move the replicator in the
Canvas, you can also use the Adjust Item tool. This tool can also be used to resize the
shape of a replicator in the Canvas. Dragging the pattern’s shape adjusts the size of the
replicator shape. For example, if the shape is a spiral or circle, dragging the shape
changes the Radius parameter value. If the shape is a rectangle, dragging a corner or
an edge of the rectangle changes the Size parameter value. Dragging in the Canvas
(not directly on the shape) repositions the replicator object as a whole.
Adjust Item tool
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