2
Table Of Contents
- Motion User Manual
- Contents
- Motion 2 Documentation and Resources
- Getting To Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Objects in Your Project
- Deleting Objects From a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Organizing Layers and Objects in Motion
- The Background of Your Project
- Selecting Objects and Layers in the Layers Tab
- Reorganizing Objects in the Layers Tab
- Nesting Layers Inside Other Layers
- Grouping and Ungrouping Objects
- Showing and Hiding Layers and Objects
- Fixing the Size of a Layer
- Locking Layers and Objects
- Collapsing and Uncollapsing Layer Hierarchies
- Renaming Layers
- Searching for Layers and Objects
- Sorting Layers and Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Keyframes and Curves
- Using Text
- Working With Particles
- The Anatomy of a Particle System
- Using Particle Systems
- Creating Graphics and Animations for Particle Systems
- Advanced Particle System Controls
- Animating Objects in Particle Systems
- Using Behaviors With Particle Systems
- Applying Filters to Particle Systems
- Particle System Examples
- Saving Custom Particle Effects to the Library
- Using the Replicator
- The Difference Between the Replicator and a Particle System
- The Anatomy of the Replicator
- Using the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors With Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working With Filters
- An Introduction to Filters
- Working With Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- Blur Filters
- A Fun Effect That Can Be Used With All the Blur Filters
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working With Third-Party Filters
- Working With Generators
- Using Shapes and Masks
- Working With Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition vs. High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Integration With Final Cut Pro
- Using Gestures
- Index
596 Chapter 8 Working With Particles
Number of Arms (Burst or Spiral): Defines the number of branches from which
particles are emitted. The default value is 3.
Twists (Spiral): Defines the number of turns in the spiral. The default value is 0.25.
Amplitude (Wave): Defines half the distance from the highest point to the lowest
point in the wave. Higher values result in more extreme waves.
Start Point (Line, Wave): Two sliders that define, in X and Y coordinates, the first point
of the line used as the emitter shape.
End Point (Line, Wave): Two sliders that define, in X and Y coordinates, the second
point of the line used as the emitter shape.
Shape Source (Geometry): An object that defines the shape of the emitter. Spline
objects may be dropped onto this control to assign the desired shape.
Image Source (Image): An object that specifies the image used to define the shape of
the emitter. Any image or movie clip can be dropped onto this control to assign the
desired shape.
Emission Alpha Cutoff (Image): When the Image Source object contains an alpha
channel, this slider defines the minimum opacity value that is necessary to create
particles at that point on the source image. For example, when set to 25 percent,
particles appear only where the alpha value of the image is equal to or greater than 25
percent opacity. The lower the Emission Alpha Cutoff value, the more particles appear.
In order for this parameter to be effective, the alpha channel needs to have areas of
varying transparency.
Emission Angle (all shapes): A dial that sets the direction in which particles travel. This
parameter works in conjunction with the Emission Range parameter. It is equivalent to
one of the functions of the graphical Emission control in the Dashboard. This parameter
is unique to the emitter object.
Spiral emitter Shape set to default Number of
Arms and Twists.
Spiral emitter Shape with Twists set to .70.
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