2
Table Of Contents
- Motion User Manual
- Contents
- Motion 2 Documentation and Resources
- Getting To Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Objects in Your Project
- Deleting Objects From a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Organizing Layers and Objects in Motion
- The Background of Your Project
- Selecting Objects and Layers in the Layers Tab
- Reorganizing Objects in the Layers Tab
- Nesting Layers Inside Other Layers
- Grouping and Ungrouping Objects
- Showing and Hiding Layers and Objects
- Fixing the Size of a Layer
- Locking Layers and Objects
- Collapsing and Uncollapsing Layer Hierarchies
- Renaming Layers
- Searching for Layers and Objects
- Sorting Layers and Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Keyframes and Curves
- Using Text
- Working With Particles
- The Anatomy of a Particle System
- Using Particle Systems
- Creating Graphics and Animations for Particle Systems
- Advanced Particle System Controls
- Animating Objects in Particle Systems
- Using Behaviors With Particle Systems
- Applying Filters to Particle Systems
- Particle System Examples
- Saving Custom Particle Effects to the Library
- Using the Replicator
- The Difference Between the Replicator and a Particle System
- The Anatomy of the Replicator
- Using the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors With Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working With Filters
- An Introduction to Filters
- Working With Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- Blur Filters
- A Fun Effect That Can Be Used With All the Blur Filters
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working With Third-Party Filters
- Working With Generators
- Using Shapes and Masks
- Working With Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition vs. High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Integration With Final Cut Pro
- Using Gestures
- Index
Chapter 8 Working With Particles 595
Pattern (Rectangle, Circle, Image): Specifies how the particles are generated from the
selected pattern. The pattern options are:
• Outline: Emits particles along the edge of the shape.
• Tile Fill: Emits particles from a tiled pattern of rows and columns within the circle,
rectangle, or image. You can specify the number of columns and rows, as well as the
Tile Offset.
• Random Fill: Emits particles randomly from within the circle, rectangle, or image.
Size (Rectangle): Defines the size of the rectangle from which particles are emitted.
This parameter is available whether the Pattern is set to Outline, Tile Fill, or Random Fill.
Note: The Height is measured in project pixels, however, the Width is measured in
square pixels. This is done so that a shape which is numerically square will look square
when “Correct for Aspect Ratio” is turned on in the View pop-up menu in the top-right
corner of the Canvas.
Points (Line, Rectangle, Image, or Circle [Outline or Random Fill], Burst, Spiral, Wave,
Geometry): Defines the number of points from which particles are emitted. For
Rectangle or Circle shapes, the particles are emitted from evenly-distributed points
along the edge of the shape when Outline is selected from the Pattern pop-up menu.
When the Adjust Item tool is selected, the points are visible in the Canvas.
Note: Using a large number of points slows your computer’s processing time.
Emit At Points (Line, Rectangle or Circle [Outline], Burst, Spiral, Wave, Geometry): When
turned on, particles emerge from a limited number of points (as defined in the Points
parameter). When turned off, particles may emerge from anywhere on the line or edge.
When the Adjust Item tool is selected, the points are visible in the Canvas.
Radius (Circle, Burst, Spiral): Defines the size of the shape from which particles are
emitted.
Tile Offset (Rectangle, Circle, Image): This parameter appears when Tile Fill is selected
from the Pattern pop-up menu. Values from 0 to 100 percent offset the rows toward the
right, and values from 0 to –100 percent offset the rows toward the left. A value of 50
or –50 percent creates a “brickwork” pattern.
Columns (Rectangle, Circle, Image): When Tile Fill is selected, this parameter specifies
the number of horizontal emitter points on a grid over the selected emitter shape. In
the case of an irregular shape (nonrectangular), grid points that fall outside of the
shape are ignored.
Rows (Rectangle, Circle, Image): When Tile Fill is selected, this parameter specifies the
number of vertical emitter points on a grid over the selected emitter shape. In the case
of an irregular shape (nonrectangular), grid points that fall outside of the shape are
ignored.
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