2
Table Of Contents
- Motion User Manual
- Contents
- Motion 2 Documentation and Resources
- Getting To Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Objects in Your Project
- Deleting Objects From a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Organizing Layers and Objects in Motion
- The Background of Your Project
- Selecting Objects and Layers in the Layers Tab
- Reorganizing Objects in the Layers Tab
- Nesting Layers Inside Other Layers
- Grouping and Ungrouping Objects
- Showing and Hiding Layers and Objects
- Fixing the Size of a Layer
- Locking Layers and Objects
- Collapsing and Uncollapsing Layer Hierarchies
- Renaming Layers
- Searching for Layers and Objects
- Sorting Layers and Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Keyframes and Curves
- Using Text
- Working With Particles
- The Anatomy of a Particle System
- Using Particle Systems
- Creating Graphics and Animations for Particle Systems
- Advanced Particle System Controls
- Animating Objects in Particle Systems
- Using Behaviors With Particle Systems
- Applying Filters to Particle Systems
- Particle System Examples
- Saving Custom Particle Effects to the Library
- Using the Replicator
- The Difference Between the Replicator and a Particle System
- The Anatomy of the Replicator
- Using the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors With Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working With Filters
- An Introduction to Filters
- Working With Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- Blur Filters
- A Fun Effect That Can Be Used With All the Blur Filters
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working With Third-Party Filters
- Working With Generators
- Using Shapes and Masks
- Working With Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition vs. High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Integration With Final Cut Pro
- Using Gestures
- Index
Chapter 7 Using Text 559
Animating Text With Keyframes
You can create keyframes for most of the text parameters. As with all objects in Motion,
there are two ways to create keyframes: the Record button in the transport controls or
the Animation menu in the Inspector. The following example uses both methods to
animate text Tracking and Opacity.
Note: Most text behaviors automatically animate the text parameters without creating
keyframes. For example, when the Tracking behavior is applied to a text object, the
tracking occurs at the rate specified in the behavior. For more information, see “
Using
Text Animation and Text Sequence Behaviors” on page 524.
Example: Creating Text Object Tracking and Opacity Keyframes
The following example animates text to fade in as the tracking animates. You can also
create this same effect using the Fade In/Fade Out behavior (in the Basic Motion
behavior category) and the Tracking behavior (in the Text Animation behavior
category).
To create text tracking keyframes:
1 Go to the frame where you want to start the tracking animation.
2 Select the text object.
3 Enable Record (press A).
Using Keyframes vs. Using Behaviors
The text animation method you use (keyframing or behaviors) depends on your
project, or more specifically, your timing needs. In general, if you need a very specific
action to happen at a specific point in time in your project, use keyframing. For
example, if you want a text object to be completely transparent at frame 1, become
completely opaque at frame 60, become transparent again at frame 90, and opaque
again at frame 120, use keyframing. Keyframes apply specific values to an object’s
parameters at certain frames.
If the effect is more general, for example, you want the text to be completely
transparent at frame 1, become opaque over frames 60-90, and become transparent
by frame 120, use the Fade In/Fade Out behavior. Behaviors generate a range of
values that are applied to an object’s parameters.
You can combine keyframing and behaviors on all objects in Motion. For example, if
you keyframe text opacity, you can then apply the Tracking behavior to automatically
animate the text object tracking, or you can keyframe the Tracking parameter. Keep in
mind, however, that if you keyframe the text Opacity parameter, and then apply a
Fade In/Fade Out behavior to the text object, unexpected results may occur. For more
information on combining behaviors and keyframes, see “
Combining Behaviors With
Keyframes” on page 338.
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