2
Table Of Contents
- Motion User Manual
- Contents
- Motion 2 Documentation and Resources
- Getting To Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Objects in Your Project
- Deleting Objects From a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Organizing Layers and Objects in Motion
- The Background of Your Project
- Selecting Objects and Layers in the Layers Tab
- Reorganizing Objects in the Layers Tab
- Nesting Layers Inside Other Layers
- Grouping and Ungrouping Objects
- Showing and Hiding Layers and Objects
- Fixing the Size of a Layer
- Locking Layers and Objects
- Collapsing and Uncollapsing Layer Hierarchies
- Renaming Layers
- Searching for Layers and Objects
- Sorting Layers and Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Keyframes and Curves
- Using Text
- Working With Particles
- The Anatomy of a Particle System
- Using Particle Systems
- Creating Graphics and Animations for Particle Systems
- Advanced Particle System Controls
- Animating Objects in Particle Systems
- Using Behaviors With Particle Systems
- Applying Filters to Particle Systems
- Particle System Examples
- Saving Custom Particle Effects to the Library
- Using the Replicator
- The Difference Between the Replicator and a Particle System
- The Anatomy of the Replicator
- Using the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors With Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working With Filters
- An Introduction to Filters
- Working With Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- Blur Filters
- A Fun Effect That Can Be Used With All the Blur Filters
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working With Third-Party Filters
- Working With Generators
- Using Shapes and Masks
- Working With Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition vs. High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Integration With Final Cut Pro
- Using Gestures
- Index
538 Chapter 7 Using Text
Loops: Use the slider or value slider to set the number of times the animation
sequences through the text object over its duration.
Note: Loops is not available when the Traversal parameter is set to Custom.
Random: Turn on this checkbox to randomize the selection of the text sequence. For
example, a text sequence (using the Scale parameter) set to Ramp scales the text
characters from one end of the text object to the other. When Random is turned on,
the characters are scaled in a random order.
If the Behavior parameter is set to Custom and there is a keyframed animation using
the Location parameter, Random respects the keyframe values and randomizes the
effect within the values set by the keyframes.
Note: When turned on, Random overrides the Direction parameter.
Random Seed: When you first enable Random, an initial random “seed” is created. If
you are not happy with the randomness of the character selection when you first turn
on Random, click Generate or enter a value in the field. This creates a new random seed
which changes the way the characters are selected. The random variation in the text
selection is based on the random seed number displayed in the Generate field.
Note: Generate has no effect unless Random is turned on.
Direction: Sets the direction of the sequence through the text object to travel Left to
Right (default) or Right to Left.
Select: Specifies how the values set in the parameters (for example, Opacity set to 0
percent) are applied to the text object. The choices include Character (default), Word,
Line, All, and Custom.
• Character: Selects single characters of a text object to be affected by the values set
in the applied parameters.
Sequence (Scale) moves smoothly through the
text characters.
Sequence with Random turned on randomly
scales the text characters.
Footage provided courtesy of National Geographic Television and Film Library
01112.book Page 538 Sunday, March 13, 2005 10:36 PM










