2
Table Of Contents
- Motion User Manual
- Contents
- Motion 2 Documentation and Resources
- Getting To Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Objects in Your Project
- Deleting Objects From a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Organizing Layers and Objects in Motion
- The Background of Your Project
- Selecting Objects and Layers in the Layers Tab
- Reorganizing Objects in the Layers Tab
- Nesting Layers Inside Other Layers
- Grouping and Ungrouping Objects
- Showing and Hiding Layers and Objects
- Fixing the Size of a Layer
- Locking Layers and Objects
- Collapsing and Uncollapsing Layer Hierarchies
- Renaming Layers
- Searching for Layers and Objects
- Sorting Layers and Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Keyframes and Curves
- Using Text
- Working With Particles
- The Anatomy of a Particle System
- Using Particle Systems
- Creating Graphics and Animations for Particle Systems
- Advanced Particle System Controls
- Animating Objects in Particle Systems
- Using Behaviors With Particle Systems
- Applying Filters to Particle Systems
- Particle System Examples
- Saving Custom Particle Effects to the Library
- Using the Replicator
- The Difference Between the Replicator and a Particle System
- The Anatomy of the Replicator
- Using the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors With Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working With Filters
- An Introduction to Filters
- Working With Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- Blur Filters
- A Fun Effect That Can Be Used With All the Blur Filters
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working With Third-Party Filters
- Working With Generators
- Using Shapes and Masks
- Working With Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition vs. High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Integration With Final Cut Pro
- Using Gestures
- Index
Chapter 7 Using Text 525
Using the Sequence Text behavior in the Text Animation group, you can create a
custom animation that sequences through the characters of a text object using the
text Format and Style parameters. For example, you can choose to animate the Scale,
Blur, and Opacity parameters of a text object in a given sequence. The sequence can
run through the text object from left to right, right to left, or you can create a custom
animation for the direction of the sequence. The sequence can also be applied per
character, per word, per text object, and so on.
The Text Sequence subcategory includes over 100 sequence behaviors. Each behavior
in this category is a preset that uses the parameters of the Sequence Text behavior (in
the Text Animation subcategory). For example, the Drop In Random Text Sequence
behavior animates the Position parameter so that the text characters drop in vertically
in a random order. Although the Text Sequence behaviors are all presets—the
parameters are already selected and animated—you can still add, remove, or modify
any parameter that is available to the Sequence Text behavior.
You can save a modified behavior to the Library. For more information, see “
Saving a
Modified Text Behavior to the Library” on page 555.
Note: Remember that you can apply any Basic Motion, Parameter, or Simulation
behavior to text objects. For more information, see “
Using Other Behaviors With Text
Objects” on page 556.
Text Animation Behaviors
The Text Animation behaviors create basic text crawls, scrolls, type on effects, and
tracking animation. This group also includes the powerful Sequence Text behavior,
which allows you to create a custom animation that sequences through the characters
of a text object using all of the Style parameters and most of the Format parameters.
Text Animation behaviors are applied in the same manner as all other behaviors and
filters in Motion—by using the Library or the Add Behavior icon in the Toolbar. As with
other behaviors, the Library allows you to see a preview of the behavior before it is
applied to a text object. The Add Behavior icon allows you to quickly apply a behavior
to a single or multiple text objects.
Upper text object with applied Text Sequence behavior using Scale, Blur, and Opacity parameters. Lower text
object with applied FadeIn/FadeOut and Tracking behaviors
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