2
Table Of Contents
- Motion User Manual
- Contents
- Motion 2 Documentation and Resources
- Getting To Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Objects in Your Project
- Deleting Objects From a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Organizing Layers and Objects in Motion
- The Background of Your Project
- Selecting Objects and Layers in the Layers Tab
- Reorganizing Objects in the Layers Tab
- Nesting Layers Inside Other Layers
- Grouping and Ungrouping Objects
- Showing and Hiding Layers and Objects
- Fixing the Size of a Layer
- Locking Layers and Objects
- Collapsing and Uncollapsing Layer Hierarchies
- Renaming Layers
- Searching for Layers and Objects
- Sorting Layers and Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Keyframes and Curves
- Using Text
- Working With Particles
- The Anatomy of a Particle System
- Using Particle Systems
- Creating Graphics and Animations for Particle Systems
- Advanced Particle System Controls
- Animating Objects in Particle Systems
- Using Behaviors With Particle Systems
- Applying Filters to Particle Systems
- Particle System Examples
- Saving Custom Particle Effects to the Library
- Using the Replicator
- The Difference Between the Replicator and a Particle System
- The Anatomy of the Replicator
- Using the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors With Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working With Filters
- An Introduction to Filters
- Working With Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- Blur Filters
- A Fun Effect That Can Be Used With All the Blur Filters
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working With Third-Party Filters
- Working With Generators
- Using Shapes and Masks
- Working With Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition vs. High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Integration With Final Cut Pro
- Using Gestures
- Index
524 Chapter 7 Using Text
Once you release the mouse button, the insertion point flashes in the text box and you
can enter text in the Canvas or the Text Editor in the Format pane. The Layout Method
is automatically set to Paragraph.
2 To resize the text margins, ensure the Text tool is selected, then drag a control point on
the text box.
Note: You can also resize the margins of the text box using the Margin controls in the
Layout pane of the Text Inspector (see step 3 in the following example).
3 Press Esc or click the Select/Transform tool to select the text box and exit text-editing
mode.
Note: Do not use the Select/Transform tool to resize the text box margins. If you select
a control point of a text box with the Select/Transform tool and resize, the text object is
resized, not just the bounding box.
To create text margins in the Inspector:
1 Create a text object.
Note: You also can create a blank text object by clicking the Text tool in the Canvas.
2 In the Layout pane, set Layout Method to Paragraph.
3 Set margin values using the Left, Right, Top, and Bottom Margin parameters.
4 Press Esc or click the Select/Transform tool to select the text box and exit text-editing
mode.
Using Text Animation and Text Sequence Behaviors
While you can apply any behavior (Basic Motion, Parameter, or Simulation) in Motion to
a text object, text also has its own special behavior categories: Text Animation and Text
Sequence behaviors. Text behaviors create animation by applying a range of values to
text parameters specific to titling effects—without creating keyframes. By dragging a
behavior to a text object in the Canvas, Layers tab, or Timeline, you can easily create a
left or right text crawl, scroll, a type on effect, or a tracking animation.
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