2
Table Of Contents
- Motion User Manual
- Contents
- Motion 2 Documentation and Resources
- Getting To Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Objects in Your Project
- Deleting Objects From a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Organizing Layers and Objects in Motion
- The Background of Your Project
- Selecting Objects and Layers in the Layers Tab
- Reorganizing Objects in the Layers Tab
- Nesting Layers Inside Other Layers
- Grouping and Ungrouping Objects
- Showing and Hiding Layers and Objects
- Fixing the Size of a Layer
- Locking Layers and Objects
- Collapsing and Uncollapsing Layer Hierarchies
- Renaming Layers
- Searching for Layers and Objects
- Sorting Layers and Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Keyframes and Curves
- Using Text
- Working With Particles
- The Anatomy of a Particle System
- Using Particle Systems
- Creating Graphics and Animations for Particle Systems
- Advanced Particle System Controls
- Animating Objects in Particle Systems
- Using Behaviors With Particle Systems
- Applying Filters to Particle Systems
- Particle System Examples
- Saving Custom Particle Effects to the Library
- Using the Replicator
- The Difference Between the Replicator and a Particle System
- The Anatomy of the Replicator
- Using the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors With Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working With Filters
- An Introduction to Filters
- Working With Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- Blur Filters
- A Fun Effect That Can Be Used With All the Blur Filters
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working With Third-Party Filters
- Working With Generators
- Using Shapes and Masks
- Working With Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition vs. High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Integration With Final Cut Pro
- Using Gestures
- Index
52 Chapter 1 Getting To Know Motion
To increase or decrease the current frame or duration one frame at a time:
m
Click the increment or decrement arrow for the field you want to change.
Note: You can also move the playhead forward and backward one frame at a time by
pressing Left Arrow (or Page Up) to decrease, and Right Arrow (or Page Down) to
increase.
To change the duration in seconds, minutes, or hours, type the following in the
Project Duration field:
m
To set the duration in seconds, type the number of seconds followed by “.” (period). For
example, to create a 10-second project, type 10. in the field, then press Return.
m
To set the duration in minutes, type the number of minutes followed by “..” (two
periods). For example, to create a 10-minute project, type 10.. in the field, then press
Return.
m
To set the duration in hours, type the number of hours followed by “...” (three periods).
For example, to create a 1-hour project, type 1... in the field, then press Return.
This procedure works in timecode as well as frames.
To move ahead or back in seconds, minutes, or hours, type the following in the
Current Frame field:
m
To move forward in seconds, type “+” (plus), then type the number of seconds you
want to move forward, and then type “.” (period). For example, to move 2 seconds
ahead, type +2. in the field, then press Return. To move ahead in minutes, type two
periods after the number, and to move ahead in hours, type three periods after the
number.
m
To move backward in seconds, type “–” (minus), then type the number of seconds you
want to move backward, and then type “.” (period). For example, to move 2 seconds
backward, type –2. in the field, then press Return. To move backward in minutes, type
two periods after the number, and to move backward in hours, type three periods after
the number.
To move the playhead to a specific frame:
m
With the Canvas or Project pane active, type the desired timecode or frame number
into the Current Frame field. Press Return to confirm your entry.
To move forward a specific number of frames:
m
Type “+” (plus) followed by the number of frames you want to move forward.
Decrement arrow
Increment arrow
Value slider
Drag pointer
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