2
Table Of Contents
- Motion User Manual
- Contents
- Motion 2 Documentation and Resources
- Getting To Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Objects in Your Project
- Deleting Objects From a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Organizing Layers and Objects in Motion
- The Background of Your Project
- Selecting Objects and Layers in the Layers Tab
- Reorganizing Objects in the Layers Tab
- Nesting Layers Inside Other Layers
- Grouping and Ungrouping Objects
- Showing and Hiding Layers and Objects
- Fixing the Size of a Layer
- Locking Layers and Objects
- Collapsing and Uncollapsing Layer Hierarchies
- Renaming Layers
- Searching for Layers and Objects
- Sorting Layers and Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Keyframes and Curves
- Using Text
- Working With Particles
- The Anatomy of a Particle System
- Using Particle Systems
- Creating Graphics and Animations for Particle Systems
- Advanced Particle System Controls
- Animating Objects in Particle Systems
- Using Behaviors With Particle Systems
- Applying Filters to Particle Systems
- Particle System Examples
- Saving Custom Particle Effects to the Library
- Using the Replicator
- The Difference Between the Replicator and a Particle System
- The Anatomy of the Replicator
- Using the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors With Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working With Filters
- An Introduction to Filters
- Working With Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- Blur Filters
- A Fun Effect That Can Be Used With All the Blur Filters
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working With Third-Party Filters
- Working With Generators
- Using Shapes and Masks
- Working With Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition vs. High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Integration With Final Cut Pro
- Using Gestures
- Index
Contents
5
Chapter 8 565 Working With Particles
567
The Anatomy of a Particle System
569
Using Particle Systems
585
Creating Graphics and Animations for Particle Systems
586
Advanced Particle System Controls
610
Animating Objects in Particle Systems
610
Using Behaviors With Particle Systems
612
Applying Filters to Particle Systems
613
Particle System Examples
619
Saving Custom Particle Effects to the Library
Chapter 9 621 Using the Replicator
623
The Anatomy of the Replicator
627
Using the Replicator
645
Advanced Replicator Controls
673
Animating Replicator Parameters
681
Using the Sequence Replicator Behavior
696
Using Behaviors With Replicators
698
Applying Filters to Replicators
699
Saving Custom Replicators to the Library
Chapter 10 701 Using Filters
701
About Filters
701
Working With Filters
702
An Introduction to Filters
709
Working With Filters
785
Tiling Filters
793
Working With Third-Party Filters
Chapter 11 795 Working With Generators
795
About Generators
Chapter 12 819 Using Shapes and Masks
820
The Difference Between Shapes and Masks
820
Shape and Mask Drawing Tools
835
Illustrating Using the Shape Tools
847
Animating Shapes
851
Masking Objects to Create Transparency
865
Applying Image Masks to an Object
869
Using Masks to Aid Keying Effects
873
Manipulating Alpha Channels Using Filters
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