2
Table Of Contents
- Motion User Manual
- Contents
- Motion 2 Documentation and Resources
- Getting To Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Objects in Your Project
- Deleting Objects From a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Organizing Layers and Objects in Motion
- The Background of Your Project
- Selecting Objects and Layers in the Layers Tab
- Reorganizing Objects in the Layers Tab
- Nesting Layers Inside Other Layers
- Grouping and Ungrouping Objects
- Showing and Hiding Layers and Objects
- Fixing the Size of a Layer
- Locking Layers and Objects
- Collapsing and Uncollapsing Layer Hierarchies
- Renaming Layers
- Searching for Layers and Objects
- Sorting Layers and Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Keyframes and Curves
- Using Text
- Working With Particles
- The Anatomy of a Particle System
- Using Particle Systems
- Creating Graphics and Animations for Particle Systems
- Advanced Particle System Controls
- Animating Objects in Particle Systems
- Using Behaviors With Particle Systems
- Applying Filters to Particle Systems
- Particle System Examples
- Saving Custom Particle Effects to the Library
- Using the Replicator
- The Difference Between the Replicator and a Particle System
- The Anatomy of the Replicator
- Using the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors With Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working With Filters
- An Introduction to Filters
- Working With Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- Blur Filters
- A Fun Effect That Can Be Used With All the Blur Filters
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working With Third-Party Filters
- Working With Generators
- Using Shapes and Masks
- Working With Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition vs. High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Integration With Final Cut Pro
- Using Gestures
- Index
48 Chapter 1 Getting To Know Motion
Note: Working in float has no effect on your RAM Preview. Although the project is
rendered in float, the preview is down-converted to 8-bit for display on your monitor.
Clearing the RAM Preview
You can manually delete the RAM Preview to make room for a new RAM Preview or to
free up RAM for other operations.
To clear the RAM Preview:
m
Choose Mark > RAM Preview > Clear RAM Preview.
The Mini-Timeline
The mini-Timeline lies just above the transport controls and below the body of the
Canvas. This control provides an at-a-glance look at where selected objects fit into your
overall project. The mini-Timeline also has a playhead to indicate which frame you are
viewing as well as In and Out markers to identify the play range. The width of the mini-
Timeline represents the entire duration of the project.
You can drag the playhead through the mini-Timeline to scrub your project, or to jump
quickly to a particular point in time. You can also change the play range or object In
and Out points by dragging the In and Out markers to the position you want. When
you drag an In or Out point, the playhead temporarily moves along with the mouse.
This allows you to see the frame where your In or Out point will be set. When you
release the mouse button, the playhead snaps back to its previous position.
Project markers set in the Timeline are indicated in the mini-Timeline by a thin, green
line.
Note: Object or layer markers do not appear in the mini-Timeline.
Editing in the Mini-Timeline
You can perform many nonlinear editing functions right in the mini-Timeline. You can
drag objects from the Utility window directly to the mini-Timeline. You can also move,
trim, and slip objects to change which portion of the clip appears at which point in
time. For more information on editing functions such as Move, Trim, and Slip, see
“
Editing Objects in the Timeline” on page 293.
Playhead Out point
In point
Selected clip
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