2
Table Of Contents
- Motion User Manual
- Contents
- Motion 2 Documentation and Resources
- Getting To Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Objects in Your Project
- Deleting Objects From a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Organizing Layers and Objects in Motion
- The Background of Your Project
- Selecting Objects and Layers in the Layers Tab
- Reorganizing Objects in the Layers Tab
- Nesting Layers Inside Other Layers
- Grouping and Ungrouping Objects
- Showing and Hiding Layers and Objects
- Fixing the Size of a Layer
- Locking Layers and Objects
- Collapsing and Uncollapsing Layer Hierarchies
- Renaming Layers
- Searching for Layers and Objects
- Sorting Layers and Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Keyframes and Curves
- Using Text
- Working With Particles
- The Anatomy of a Particle System
- Using Particle Systems
- Creating Graphics and Animations for Particle Systems
- Advanced Particle System Controls
- Animating Objects in Particle Systems
- Using Behaviors With Particle Systems
- Applying Filters to Particle Systems
- Particle System Examples
- Saving Custom Particle Effects to the Library
- Using the Replicator
- The Difference Between the Replicator and a Particle System
- The Anatomy of the Replicator
- Using the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors With Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working With Filters
- An Introduction to Filters
- Working With Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- Blur Filters
- A Fun Effect That Can Be Used With All the Blur Filters
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working With Third-Party Filters
- Working With Generators
- Using Shapes and Masks
- Working With Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition vs. High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Integration With Final Cut Pro
- Using Gestures
- Index
46 Chapter 1 Getting To Know Motion
Note: When “Record keyframes on animated parameters only” is turned on in the
Recording Options dialog, keyframes are added only to parameters that are already
animated. For more information, see “
Recording Keyframes on Animated Parameters
Only” on page 451.
RAM Preview
When you play your project, Motion performs complex calculations to represent the
objects and effects that appear in each frame. This is called rendering. The project plays
back as quickly as possible up to the frame rate specified in the Project Properties
dialog. With a very complex project, the frame rate may be significantly reduced,
making it difficult to see how the project looks when it is played at full frame rate.
You can render parts of your project and store the frames in RAM. This lets you play
back your project and see it play at full frame rate. This is called RAM Preview. You can
choose to render the play range, a selection, or the entire project (All). As the frames
are rendered, a progress dialog appears and shows which frame is being rendered, how
many more frames remain, and an approximation of the time remaining.
You can interrupt the RAM Preview by clicking the Stop button. The section that has
already been rendered is stored in RAM.
Note: Since different sections of the project can be of differing complexities, the Time
remaining value may be somewhat inaccurate.
To RAM Preview your entire project:
m
Choose Mark > RAM Preview > All.
The RAM Preview dialog appears, and displays a progress bar. When the RAM Preview is
completed, the dialog closes.
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