2
Table Of Contents
- Motion User Manual
- Contents
- Motion 2 Documentation and Resources
- Getting To Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Objects in Your Project
- Deleting Objects From a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Organizing Layers and Objects in Motion
- The Background of Your Project
- Selecting Objects and Layers in the Layers Tab
- Reorganizing Objects in the Layers Tab
- Nesting Layers Inside Other Layers
- Grouping and Ungrouping Objects
- Showing and Hiding Layers and Objects
- Fixing the Size of a Layer
- Locking Layers and Objects
- Collapsing and Uncollapsing Layer Hierarchies
- Renaming Layers
- Searching for Layers and Objects
- Sorting Layers and Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Keyframes and Curves
- Using Text
- Working With Particles
- The Anatomy of a Particle System
- Using Particle Systems
- Creating Graphics and Animations for Particle Systems
- Advanced Particle System Controls
- Animating Objects in Particle Systems
- Using Behaviors With Particle Systems
- Applying Filters to Particle Systems
- Particle System Examples
- Saving Custom Particle Effects to the Library
- Using the Replicator
- The Difference Between the Replicator and a Particle System
- The Anatomy of the Replicator
- Using the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors With Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working With Filters
- An Introduction to Filters
- Working With Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- Blur Filters
- A Fun Effect That Can Be Used With All the Blur Filters
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working With Third-Party Filters
- Working With Generators
- Using Shapes and Masks
- Working With Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition vs. High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Integration With Final Cut Pro
- Using Gestures
- Index
Chapter 6 Keyframes and Curves 439
The different interpolation methods are described in the table below.
Alternatively, you can apply an interpolation method to the entire parameter. In the
following example, the Y Position curve (green) is currently set to Bezier.
Interpolation method Example Description
Constant Holds the keyframe at its current value when
applied to a segment or keyframe and then
changes suddenly to the new value when the
next keyframe occurs.
Linear When applied to a keyframe, creates a uniform
distribution of values through the keyframe
from its two adjacent keyframes. When applied
to a segment, creates uniform distribution of
values between the two points.
Bezier Lets you manipulate the keyframe curve
manually by dragging the handles. If multiple
Bezier keyframes are selected, or Bezier is
applied to the curve segment, the handles of
all the selected keyframes are modified.
Continuous This method behaves like Bezier interpolation,
but without access to the handles (they are
calculated automatically). The parameter
begins to change gradually, reaching its
maximum rate of acceleration at the midpoint,
then it tapers off slightly as it approaches the
second keyframe. When applied to a keyframe,
the segments before and after the keyframe
are affected. When applied to a curve segment,
the segment between to the two keyframe is
affected.
Ease In A type of reverse-inertia effect, so that a value
change slows coming into a keyframe. When
applied to a curve segment, the value change
eases into the segment.
Ease Out Creates a typical inertia-like lag, so that a value
change begins more slowly coming out of a
keyframe. When applied to a curve segment,
the value change eases out of the segment.
01112.book Page 439 Sunday, March 13, 2005 10:36 PM










