2
Table Of Contents
- Motion User Manual
- Contents
- Motion 2 Documentation and Resources
- Getting To Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Objects in Your Project
- Deleting Objects From a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Organizing Layers and Objects in Motion
- The Background of Your Project
- Selecting Objects and Layers in the Layers Tab
- Reorganizing Objects in the Layers Tab
- Nesting Layers Inside Other Layers
- Grouping and Ungrouping Objects
- Showing and Hiding Layers and Objects
- Fixing the Size of a Layer
- Locking Layers and Objects
- Collapsing and Uncollapsing Layer Hierarchies
- Renaming Layers
- Searching for Layers and Objects
- Sorting Layers and Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Keyframes and Curves
- Using Text
- Working With Particles
- The Anatomy of a Particle System
- Using Particle Systems
- Creating Graphics and Animations for Particle Systems
- Advanced Particle System Controls
- Animating Objects in Particle Systems
- Using Behaviors With Particle Systems
- Applying Filters to Particle Systems
- Particle System Examples
- Saving Custom Particle Effects to the Library
- Using the Replicator
- The Difference Between the Replicator and a Particle System
- The Anatomy of the Replicator
- Using the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors With Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working With Filters
- An Introduction to Filters
- Working With Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- Blur Filters
- A Fun Effect That Can Be Used With All the Blur Filters
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working With Third-Party Filters
- Working With Generators
- Using Shapes and Masks
- Working With Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition vs. High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Integration With Final Cut Pro
- Using Gestures
- Index
42 Chapter 1 Getting To Know Motion
Film Zone: Turns display of the film aspect ratio guides on and off. This can be helpful
if you are creating a project for videotape that is to be transferred to film. You can
change the size of the guides as well as their color in the Canvas section of Motion
Preferences.
Handles: Turns display of object handles in the Canvas on and off. Viewing object
handles is necessary to perform transformations of objects. Handles only appear on
selected objects. Handles must be turned on to view either lines or animation paths.
Lines: Turns display of the lines that outline an object on and off. These lines only
appear when handles are turned on. If handles are not displayed, the Lines command
has no effect.
Animation Path: Turns animation paths on and off. These editable paths indicate the
route that animated objects travel along. If no object is animated, this command does
not appear to have any effect. If handles are not displayed, the Animation Path
command has no effect. Animation paths created by behaviors are not editable.
Correct for Aspect Ratio: Applies an artificial distortion of the Canvas in projects with
nonsquare pixels. When the setting is on, the computer monitor simulates what a TV
monitor would display. When the setting is off, projects with nonsquare pixels appear
stretched. This is because computer monitors have square pixels. This setting does not
modify the actual output of the project.
Preview for Float Bit Depth: When working in float space, turning this setting off
drops the preview in the Canvas to 8-bit. Since working in float space drastically
increases processing time, turn this setting off to speed your workflow. This setting
does not modify the actual output of the project.
Note: For more information on float space, see “
About Bit Depth” on page 144.
Field Rendering: Turning this setting off disables field rendering, which is required for
smooth motion playback on a TV monitor. Field rendering nearly doubles rendering
time, so disabling this may result in a dramatic performance improvement.
When this setting is turned on and you are using a default export preset (such as DV
NTSC Movie), your project is exported with field rendering. This is because export
presets are exported with “Use current project and canvas settings” turned on by
default. When this is turned on, whatever is enabled in the View menu is also exported.
This is controlled in the Export Options dialog.
Note: When opening a Motion project in another application such as Final Cut Pro or
DVD Studio Pro, this setting does not control whether field rendering is applied or not.
This is controlled in the Project Properties dialog (press Command+J). When Field
Order is set to anything other than None, field rendering is used in the other
application, regardless of the Field Rendering status in the View menu.
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