2
Table Of Contents
- Motion User Manual
- Contents
- Motion 2 Documentation and Resources
- Getting To Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Objects in Your Project
- Deleting Objects From a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Organizing Layers and Objects in Motion
- The Background of Your Project
- Selecting Objects and Layers in the Layers Tab
- Reorganizing Objects in the Layers Tab
- Nesting Layers Inside Other Layers
- Grouping and Ungrouping Objects
- Showing and Hiding Layers and Objects
- Fixing the Size of a Layer
- Locking Layers and Objects
- Collapsing and Uncollapsing Layer Hierarchies
- Renaming Layers
- Searching for Layers and Objects
- Sorting Layers and Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Keyframes and Curves
- Using Text
- Working With Particles
- The Anatomy of a Particle System
- Using Particle Systems
- Creating Graphics and Animations for Particle Systems
- Advanced Particle System Controls
- Animating Objects in Particle Systems
- Using Behaviors With Particle Systems
- Applying Filters to Particle Systems
- Particle System Examples
- Saving Custom Particle Effects to the Library
- Using the Replicator
- The Difference Between the Replicator and a Particle System
- The Anatomy of the Replicator
- Using the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors With Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working With Filters
- An Introduction to Filters
- Working With Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- Blur Filters
- A Fun Effect That Can Be Used With All the Blur Filters
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working With Third-Party Filters
- Working With Generators
- Using Shapes and Masks
- Working With Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition vs. High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Integration With Final Cut Pro
- Using Gestures
- Index
Chapter 6 Keyframes and Curves 405
Animating in the Canvas
The easiest way to perform basic keyframing is to modify objects directly in the Canvas.
The most common effects that you can create with keyframes are changes to Scale,
Rotation, and Position. Additional parameters that can be keyframed in the Canvas
include Shear, Pivot, Drop Shadow, Crop, and Four Corner. While many of these
techniques can also be performed using behaviors, keyframing gives you the added
flexibility to set specific values on precise frames.
Ordinarily, when you make transformations to an object in the Canvas, the object
remains in the new position or shape for its entire duration. In order to create change
in an object over time, you must create keyframes. There are several ways to create
keyframes while working in the Canvas.
Using the Record Button
One of the simplest ways to create keyframes is to use the Record button. When Record
is enabled, a keyframe is created for any parameter that is adjusted.
Note: When Record is enabled, keyframes are created whether you adjust the object
onscreen, in the Dashboard, or in the Inspector.
When keyframing (Record) is enabled, the changes that you apply to the object are
applied at the current playhead position (viewable in the mini-Timeline at the bottom
of the Canvas). A keyframe is automatically added (though no indicator appears). If you
move the playhead to a new position and change the shape or position of the object,
you create a new keyframe. Motion automatically figures out the shape and position of
the object during the frames between the two keyframes you set.
Important: When Record is enabled, a red keyframe appears in the center of the
selected object. When moving the object in the Canvas, do not click the keyframe in
the center of the object as you are actually selecting and repositioning that keyframe
instead of the object’s current position.
To scale an object over time using the Record button:
1 Click the Record button (or press A) to enable keyframe recording. You can also choose
Mark > Record Animation.
2 Select an object in the Canvas.
3 Move the playhead to a new time position.
4 Scale the object up or down by dragging a corner handle.
5 Click the Record button (or press A again) to disable keyframe recording.
Record button on
Record button off
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