2
Table Of Contents
- Motion User Manual
- Contents
- Motion 2 Documentation and Resources
- Getting To Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Objects in Your Project
- Deleting Objects From a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Organizing Layers and Objects in Motion
- The Background of Your Project
- Selecting Objects and Layers in the Layers Tab
- Reorganizing Objects in the Layers Tab
- Nesting Layers Inside Other Layers
- Grouping and Ungrouping Objects
- Showing and Hiding Layers and Objects
- Fixing the Size of a Layer
- Locking Layers and Objects
- Collapsing and Uncollapsing Layer Hierarchies
- Renaming Layers
- Searching for Layers and Objects
- Sorting Layers and Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Keyframes and Curves
- Using Text
- Working With Particles
- The Anatomy of a Particle System
- Using Particle Systems
- Creating Graphics and Animations for Particle Systems
- Advanced Particle System Controls
- Animating Objects in Particle Systems
- Using Behaviors With Particle Systems
- Applying Filters to Particle Systems
- Particle System Examples
- Saving Custom Particle Effects to the Library
- Using the Replicator
- The Difference Between the Replicator and a Particle System
- The Anatomy of the Replicator
- Using the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors With Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working With Filters
- An Introduction to Filters
- Working With Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- Blur Filters
- A Fun Effect That Can Be Used With All the Blur Filters
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working With Third-Party Filters
- Working With Generators
- Using Shapes and Masks
- Working With Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition vs. High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Integration With Final Cut Pro
- Using Gestures
- Index
6
401
6 Keyframes and Curves
Whether you want to send clips flying around the screen
or animate individual filter settings on the fly, keyframes
allow you to modify any parameter over time with
extreme precision.
This chapter discusses how to create and edit keyframes in Motion. While behaviors are
ideal for instantly adding complex motion or effects to an object, keyframes provide
additional precision and flexibility. Keyframes ensure that a particular event happens
on the exact frame you choose.
Most common effects utilize some keyframing. Whenever a movement or effect is
timed to match a musical beat or a particular word in the soundtrack, a keyframe is the
best tool for the job. Furthermore, any effect where multiple objects are affected in a
coordinated way is usually the result of keyframing.
What Is Keyframing?
Keyframing is the process of assigning a specific parameter value to an object at a
specific point in time. For example, you might want a clip to be scaled to fill the screen
exactly five seconds into your project. When you set more than one keyframe, Motion
generates the in-between frames, resulting in a smooth change of that parameter over
time. This is called interpolation. For example, if you want a title to change from green
to blue over time, you would set two keyframes at two different points in time. The first
one would define the text’s color as green, and the second keyframe would set the
color to blue. Motion automatically makes the frames between those points change
smoothly from green to blue.
Motion lets you keyframe parameters such as color values, position, rotation, opacity,
and almost every other parameter in the application.
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