2
Table Of Contents
- Motion User Manual
- Contents
- Motion 2 Documentation and Resources
- Getting To Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Objects in Your Project
- Deleting Objects From a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Organizing Layers and Objects in Motion
- The Background of Your Project
- Selecting Objects and Layers in the Layers Tab
- Reorganizing Objects in the Layers Tab
- Nesting Layers Inside Other Layers
- Grouping and Ungrouping Objects
- Showing and Hiding Layers and Objects
- Fixing the Size of a Layer
- Locking Layers and Objects
- Collapsing and Uncollapsing Layer Hierarchies
- Renaming Layers
- Searching for Layers and Objects
- Sorting Layers and Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Keyframes and Curves
- Using Text
- Working With Particles
- The Anatomy of a Particle System
- Using Particle Systems
- Creating Graphics and Animations for Particle Systems
- Advanced Particle System Controls
- Animating Objects in Particle Systems
- Using Behaviors With Particle Systems
- Applying Filters to Particle Systems
- Particle System Examples
- Saving Custom Particle Effects to the Library
- Using the Replicator
- The Difference Between the Replicator and a Particle System
- The Anatomy of the Replicator
- Using the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors With Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working With Filters
- An Introduction to Filters
- Working With Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- Blur Filters
- A Fun Effect That Can Be Used With All the Blur Filters
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working With Third-Party Filters
- Working With Generators
- Using Shapes and Masks
- Working With Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition vs. High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Integration With Final Cut Pro
- Using Gestures
- Index
364 Chapter 5 Using Behaviors
The Apply Mode parameter determines how values generated by this behavior are
combined with other behaviors and keyframes that affect the same parameter. This
provides you with different ways of using a Randomize behavior to modify a
parameter’s preexisting values.
The Randomize behavior is useful for creating jittery effects, such as twitchy rotation,
flickering opacity, and other effects requiring rapid and varied changes over time that
would be time consuming to keyframe. The Randomize behavior can be modified with
other behaviors, such as Average and Negate, to exercise further control over the
values being generated.
Dashboard control
The Dashboard has controls for Amount, Multiplier, Frequency, Noisiness, Link (for
multidimensional parameters), Start Offset, End Offset, and parameter assignment.
Parameters in the Inspector
Amount/Multiplier: This parameter is set to Amount when the Apply Mode is set to
Add, Subtract, or Add and Subtract; and is set to Multiplier when the Apply Mode is set
to Multiply. This parameter defines the maximum value the Randomize behavior will
generate.
Apply Mode: A pop-up menu that determines how values generated by this behavior
are combined with other behaviors and keyframes that affect the same parameter. This
provides you with different ways of using a Randomize behavior to modify a
parameter’s preexisting values. The options are Add, Subtract, Multiply, or Add and
Subtract.
Frequency: A slider that lets you adjust the amount of random variation per second.
Higher values will generate faster variations, whereas lower values will generate slower
variations.
Noisiness: Adds an additional overlay of random variance to the Frequency you’ve set.
Higher Noisiness values result in more erratic variations in the affected parameter.
Link: This parameter appears when you apply this behavior to a multidimensional
parameter (for example, Position or Scale consists of X and Y values). Turn this checkbox
on to keep the behavior’s effect on each value proportional.
Affect Objects: This parameter only appears when the Randomize behavior is applied
to a replicator. When Affect Objects is turned on, each object has a different random
behavior. When turned off, each object undergoes the same animation.
Affects Parameters affected
Individual parameter Any
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