2
Table Of Contents
- Motion User Manual
- Contents
- Motion 2 Documentation and Resources
- Getting To Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Objects in Your Project
- Deleting Objects From a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Organizing Layers and Objects in Motion
- The Background of Your Project
- Selecting Objects and Layers in the Layers Tab
- Reorganizing Objects in the Layers Tab
- Nesting Layers Inside Other Layers
- Grouping and Ungrouping Objects
- Showing and Hiding Layers and Objects
- Fixing the Size of a Layer
- Locking Layers and Objects
- Collapsing and Uncollapsing Layer Hierarchies
- Renaming Layers
- Searching for Layers and Objects
- Sorting Layers and Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Keyframes and Curves
- Using Text
- Working With Particles
- The Anatomy of a Particle System
- Using Particle Systems
- Creating Graphics and Animations for Particle Systems
- Advanced Particle System Controls
- Animating Objects in Particle Systems
- Using Behaviors With Particle Systems
- Applying Filters to Particle Systems
- Particle System Examples
- Saving Custom Particle Effects to the Library
- Using the Replicator
- The Difference Between the Replicator and a Particle System
- The Anatomy of the Replicator
- Using the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors With Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working With Filters
- An Introduction to Filters
- Working With Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- Blur Filters
- A Fun Effect That Can Be Used With All the Blur Filters
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working With Third-Party Filters
- Working With Generators
- Using Shapes and Masks
- Working With Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition vs. High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Integration With Final Cut Pro
- Using Gestures
- Index
Chapter 5 Using Behaviors 363
Parameters in the Inspector
Start Value: The value that’s added to the parameter at the first frame of the Ramp
behavior.
End Value: The value the Ramp behavior reaches at the last frame of the behavior.
Over the life of the behavior, the parameter the Ramp behavior is applied to makes a
transition from the Start Value to the End Value plus the original value.
Curvature: This parameter lets you ease the acceleration with which the Ramp
behavior transitions from the Start Value to the End Value. Higher Curvature values
result in an Ease In/Ease Out effect, where the value slowly begins the transition,
gradually speeds up as the behavior continues, then gradually slows down to a stop as
it reaches the end. Curvature does not affect the overall duration of the effect, since
that is defined by the length of the behavior in the Timeline.
Start Offset: A slider that lets you delay the beginning of the behavior’s effect relative
to the first frame of its position in the Timeline. Adjust this parameter to make the
behavior start later. This parameter is in frames.
End Offset: A slider that lets you offset the end of the behavior’s effect relative to the
last frame of its position in the Timeline, in frames. Adjust this parameter to make the
behavior stop before the actual end of the behavior in the Timeline. Using this slider to
stop the effect, instead of trimming the end of the behavior in the Timeline, freezes the
end of the effect for the remaining duration of the object. Trimming the end of the
behavior resets the object to its original parameter.
Apply To: The Apply To pop-up menu shows the parameter being affected, and can be
used to reassign the behavior to another parameter.
Related behaviors
“
Oscillate,” “Rate”
Randomize
Creates a continuous sequence of randomly increasing and decreasing values, based
on the parameters defining the range and type of values that are generated.
Although the values created with this behavior are random, they’re actually
predetermined by the parameter settings you’ve chosen. As long as you don’t change
the parameters, the frame-by-frame values created by this behavior remain the same. If
you don’t like the values that were randomly generated, click the Generate button in
the Behaviors tab in the Inspector to pick a new random seed number. This number is
used to generate a new sequence of values.
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