2
Table Of Contents
- Motion User Manual
- Contents
- Motion 2 Documentation and Resources
- Getting To Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Objects in Your Project
- Deleting Objects From a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Organizing Layers and Objects in Motion
- The Background of Your Project
- Selecting Objects and Layers in the Layers Tab
- Reorganizing Objects in the Layers Tab
- Nesting Layers Inside Other Layers
- Grouping and Ungrouping Objects
- Showing and Hiding Layers and Objects
- Fixing the Size of a Layer
- Locking Layers and Objects
- Collapsing and Uncollapsing Layer Hierarchies
- Renaming Layers
- Searching for Layers and Objects
- Sorting Layers and Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Keyframes and Curves
- Using Text
- Working With Particles
- The Anatomy of a Particle System
- Using Particle Systems
- Creating Graphics and Animations for Particle Systems
- Advanced Particle System Controls
- Animating Objects in Particle Systems
- Using Behaviors With Particle Systems
- Applying Filters to Particle Systems
- Particle System Examples
- Saving Custom Particle Effects to the Library
- Using the Replicator
- The Difference Between the Replicator and a Particle System
- The Anatomy of the Replicator
- Using the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors With Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working With Filters
- An Introduction to Filters
- Working With Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- Blur Filters
- A Fun Effect That Can Be Used With All the Blur Filters
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working With Third-Party Filters
- Working With Generators
- Using Shapes and Masks
- Working With Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition vs. High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Integration With Final Cut Pro
- Using Gestures
- Index
Chapter 5 Using Behaviors 325
2 Do one of the following:
• In the Toolbar, click the Add Behavior icon, then choose a behavior from one of the
submenus.
• Select a behavior in the Library, then click Apply in the Preview area.
3 Play the project to see the animated effect in action.
Note: Not all behaviors automatically create motion on an object. Some behaviors,
such as Throw, require you to set the throw velocity (in the Dashboard or in the
Inspector) before the object is “thrown.” Other behaviors, such as Orbit Around, require
a source object to be specified for that object to move around.
When a behavior is applied to an object, the object parameters affected by that
behavior are automatically animated based on the behavior’s default settings. For
example, if you apply the Gravity behavior to an object in the Canvas, then play the
project, that object’s position is animated and it moves down, according to the Gravity
behavior’s default setting.
Note: You can also apply behaviors directly to layers in the Layers tab or Timeline.
Depending on the applied behavior, all objects nested within that layer are either
affected as if they were a single object or as individual elements. You can often change
this result by adjusting the Affect or Affect Object parameter.
Tip: If you do not see the expected result when applying behaviors to objects, try
turning the Affect Objects parameter on or off, or selecting a different option from the
Affect pop-up menu. These parameters determine whether the entire object (such as a
layer) or its components (such as the child objects nested within that layer) are affected
by the behavior and how an object interacts with surrounding objects, respectively.
Note: The Affect Objects checkbox only appears in the Inspector when the Throw and
Spin behaviors, or the Simulation behaviors, are applied to an object that contains
multiple objects, such as a layer, particle emitter, or text.
Removing Behaviors
Since behaviors don’t add keyframes, removing a behavior instantly eliminates its
animated effect. All types of behaviors are removed in the same way.
To remove a behavior from an object:
1 Select a behavior in the Layers tab, Timeline, Behaviors tab, or pop-up menu in the title
bar of the Dashboard.
2 Do one of the following:
• Choose Edit > Delete.
• Control-click the behavior in the Layers tab or Timeline, then choose Delete from the
shortcut menu.
• Press Delete.
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