2
Table Of Contents
- Motion User Manual
- Contents
- Motion 2 Documentation and Resources
- Getting To Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Objects in Your Project
- Deleting Objects From a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Organizing Layers and Objects in Motion
- The Background of Your Project
- Selecting Objects and Layers in the Layers Tab
- Reorganizing Objects in the Layers Tab
- Nesting Layers Inside Other Layers
- Grouping and Ungrouping Objects
- Showing and Hiding Layers and Objects
- Fixing the Size of a Layer
- Locking Layers and Objects
- Collapsing and Uncollapsing Layer Hierarchies
- Renaming Layers
- Searching for Layers and Objects
- Sorting Layers and Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Keyframes and Curves
- Using Text
- Working With Particles
- The Anatomy of a Particle System
- Using Particle Systems
- Creating Graphics and Animations for Particle Systems
- Advanced Particle System Controls
- Animating Objects in Particle Systems
- Using Behaviors With Particle Systems
- Applying Filters to Particle Systems
- Particle System Examples
- Saving Custom Particle Effects to the Library
- Using the Replicator
- The Difference Between the Replicator and a Particle System
- The Anatomy of the Replicator
- Using the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors With Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working With Filters
- An Introduction to Filters
- Working With Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- Blur Filters
- A Fun Effect That Can Be Used With All the Blur Filters
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working With Third-Party Filters
- Working With Generators
- Using Shapes and Masks
- Working With Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition vs. High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Integration With Final Cut Pro
- Using Gestures
- Index
314 Chapter 4 Using the Timeline
To add an object marker:
1 Place the playhead on the exact frame where you want the marker to appear.
2 Select the object where you want to add the marker, then do one of the following:
• Choose Edit > Markers > Add Marker.
• Press M.
A red marker is added to the object.
In this way, you can add markers while playing your project. The markers appear at the
frame where the playhead is at the time you press the M key.
To move a marker:
m
Drag the marker left or right to a new location.
To delete a marker, do one of the following:
m
Drag the marker vertically out of the area where it resides, then release the mouse
button.
The marker disappears with a “poof.”
m
Double-click the marker, then click the Delete marker in the Edit Marker dialog.
m
Position the playhead over the marker, select the layer or object (for layer or object
markers), then choose Mark > Markers > Delete.
m
Control-click the marker, then choose Delete Marker from the shortcut menu.
Deleting All Markers
In addition to deleting one individual marker, you can delete all markers from your
project in one step. This deletes either project markers or all markers in a selected layer
or object.
To delete all project markers only:
1 Choose Edit > Deselect All (or press Shift+Command+A).
2 Choose Edit > Markers > Delete All Markers.
To delete all layer or object markers:
1 Select the layer or object containing the markers you want to delete.
2 Choose Edit > Markers > Delete All Markers.
Editing Marker Information
You can edit the information for a marker, including its name, starting frame, duration,
and color. You can also add comments to the marker. Comments show up as a tooltip
when the pointer is paused over the marker.
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