2
Table Of Contents
- Motion User Manual
- Contents
- Motion 2 Documentation and Resources
- Getting To Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Objects in Your Project
- Deleting Objects From a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Organizing Layers and Objects in Motion
- The Background of Your Project
- Selecting Objects and Layers in the Layers Tab
- Reorganizing Objects in the Layers Tab
- Nesting Layers Inside Other Layers
- Grouping and Ungrouping Objects
- Showing and Hiding Layers and Objects
- Fixing the Size of a Layer
- Locking Layers and Objects
- Collapsing and Uncollapsing Layer Hierarchies
- Renaming Layers
- Searching for Layers and Objects
- Sorting Layers and Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Keyframes and Curves
- Using Text
- Working With Particles
- The Anatomy of a Particle System
- Using Particle Systems
- Creating Graphics and Animations for Particle Systems
- Advanced Particle System Controls
- Animating Objects in Particle Systems
- Using Behaviors With Particle Systems
- Applying Filters to Particle Systems
- Particle System Examples
- Saving Custom Particle Effects to the Library
- Using the Replicator
- The Difference Between the Replicator and a Particle System
- The Anatomy of the Replicator
- Using the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors With Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working With Filters
- An Introduction to Filters
- Working With Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- Blur Filters
- A Fun Effect That Can Be Used With All the Blur Filters
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working With Third-Party Filters
- Working With Generators
- Using Shapes and Masks
- Working With Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition vs. High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Integration With Final Cut Pro
- Using Gestures
- Index
Chapter 4 Using the Timeline 285
Exchange
Exchange is a variant of the Overwrite option, but instead of dropping the entire
duration of the new object into the project, the duration of the existing object is used.
For example, if you drag a 30-second clip over a 5-second clip, choosing Exchange
swaps the existing 5 seconds with the first 5 seconds of the longer clip.
Similarly, if you try to exchange a 10-second clip with one that lasts only 5 seconds, the
first 5 seconds are replaced, and the remaining 5 seconds would remain.
The Exchange option transfers any filters, behaviors, and keyframes from the original
object onto the new object.
Sequential
This drop menu option is only available when you are dropping multiple objects into
the Timeline. Sequential drops objects one after another in the Timeline. For more
information, see “
Adding Multiple Clips to the Timeline” on page 286.
To composite an object:
1 Drag an object from the Library or Media tab into the Timeline tracks area. As you drag,
a tooltip appears at the pointer to tell you the frame number at which you are located.
2 When you reach the frame where you want the new object to start, position the
pointer over the object you want as the background, and keep the mouse button
pressed until the drop menu appears.
3 Choose Composite from the drop menu.
The new object is composited into the project.
To insert an object:
1 Drag an object from the Library or Media tab into the Timeline tracks area. As you drag,
a tooltip appears at the pointer to tell you the frame number at which you are located.
2 When you reach the frame where you want the new object to start, keep the mouse
button pressed until the drop menu appears.
3 Choose Insert from the drop menu.
The new object is inserted into the track, breaking the original bar into two, and
pushing the frames after the insertion further out in time.
Before
After
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