2
Table Of Contents
- Motion User Manual
- Contents
- Motion 2 Documentation and Resources
- Getting To Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Objects in Your Project
- Deleting Objects From a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Organizing Layers and Objects in Motion
- The Background of Your Project
- Selecting Objects and Layers in the Layers Tab
- Reorganizing Objects in the Layers Tab
- Nesting Layers Inside Other Layers
- Grouping and Ungrouping Objects
- Showing and Hiding Layers and Objects
- Fixing the Size of a Layer
- Locking Layers and Objects
- Collapsing and Uncollapsing Layer Hierarchies
- Renaming Layers
- Searching for Layers and Objects
- Sorting Layers and Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Keyframes and Curves
- Using Text
- Working With Particles
- The Anatomy of a Particle System
- Using Particle Systems
- Creating Graphics and Animations for Particle Systems
- Advanced Particle System Controls
- Animating Objects in Particle Systems
- Using Behaviors With Particle Systems
- Applying Filters to Particle Systems
- Particle System Examples
- Saving Custom Particle Effects to the Library
- Using the Replicator
- The Difference Between the Replicator and a Particle System
- The Anatomy of the Replicator
- Using the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors With Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working With Filters
- An Introduction to Filters
- Working With Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- Blur Filters
- A Fun Effect That Can Be Used With All the Blur Filters
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working With Third-Party Filters
- Working With Generators
- Using Shapes and Masks
- Working With Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition vs. High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Integration With Final Cut Pro
- Using Gestures
- Index
246 Chapter 3 Basic Compositing
In cases where a stack of overlapping objects appears, each with a different blend
mode, the bottommost pair of objects is combined first, and that combination then
interacts with the next object up, and so on until all overlapping objects have been
combined for the final image. In this case, each object with a specified blend mode
only interacts with the image below it, whether that image is a single object or a pair
of objects that have been blended together.
Each of Motion’s blend modes works in conjunction with the Opacity parameter to
alter the interaction between the foreground and background objects. Adjusting an
object’s opacity lessens the blending effect that is assigned to it, even as it reduces that
object’s visibility. This allows you to customize any blend mode to better suit your
needs.
Blend modes only affect overlapping objects, and have no interaction with your
project’s background color. If you specify a blend mode for an object that doesn’t
overlap anything, that object remains as it was before.
To change a selected object’s blend mode, do one of the following:
m
Choose an option from the Blend Mode pop-up menu in the Dashboard.
m
Choose an option from the Blend Mode pop-up menu in the Properties tab.
m
Choose Object > Blend Mode, then choose an option from the submenu.
m
Display the Blend Mode column in the Layers tab, then choose an option from an
object’s Blend Mode pop-up menu.
m
Control-click an object in the Canvas, then choose an option from the Blend Mode
submenu in the shortcut menu.
m
Control-click an object in the Layers tab or Timeline Layer list, then choose an option
from the Blend Mode submenu in the shortcut menu.
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