2
Table Of Contents
- Motion User Manual
- Contents
- Motion 2 Documentation and Resources
- Getting To Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Objects in Your Project
- Deleting Objects From a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Organizing Layers and Objects in Motion
- The Background of Your Project
- Selecting Objects and Layers in the Layers Tab
- Reorganizing Objects in the Layers Tab
- Nesting Layers Inside Other Layers
- Grouping and Ungrouping Objects
- Showing and Hiding Layers and Objects
- Fixing the Size of a Layer
- Locking Layers and Objects
- Collapsing and Uncollapsing Layer Hierarchies
- Renaming Layers
- Searching for Layers and Objects
- Sorting Layers and Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Keyframes and Curves
- Using Text
- Working With Particles
- The Anatomy of a Particle System
- Using Particle Systems
- Creating Graphics and Animations for Particle Systems
- Advanced Particle System Controls
- Animating Objects in Particle Systems
- Using Behaviors With Particle Systems
- Applying Filters to Particle Systems
- Particle System Examples
- Saving Custom Particle Effects to the Library
- Using the Replicator
- The Difference Between the Replicator and a Particle System
- The Anatomy of the Replicator
- Using the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors With Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working With Filters
- An Introduction to Filters
- Working With Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- Blur Filters
- A Fun Effect That Can Be Used With All the Blur Filters
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working With Third-Party Filters
- Working With Generators
- Using Shapes and Masks
- Working With Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition vs. High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Integration With Final Cut Pro
- Using Gestures
- Index
228 Chapter 3 Basic Compositing
One example of when it’s necessary to move an object past the edge of the frame is
when you plan on animating an object so that it flies onscreen. Prior to animating it,
you need to move it to a position offscreen to achieve this effect.
To move one or more objects in the Canvas:
1 Select one or more objects.
2 Do one of the following:
• Drag an object to another location. If more than one object is selected, dragging one
of the currently selected objects moves all of them.
• Press Command, then press Right Arrow, Left Arrow, Up Arrow, or Down Arrow to
reposition the selected objects one pixel at a time.
• Press Command+Shift, then press Right Arrow or Left Arrow to reposition the
selection ten pixels at a time.
Note: When repositioning very small objects, it may be necessary to zoom into the
Canvas to get a better view.
Note: If you press Up Arrow or Down Arrow while working in the Canvas, it moves the
selection to the next object up or down in the Layers tab.
To clone an object:
m
Select the object you want to clone, then press Option and drag the object.
Using Object Alignment Commands
Several commands in the Object menu let you reposition any number of
simultaneously selected objects to align with one another in various ways. These
commands make it easy to quickly organize a jumble of objects into an even layout
without having to manually line up each individual object.
In each operation, the left, right, top, and bottom of the selected objects are defined by
the bounding box that surrounds each individual object, and the position of the
anchor point is ignored.
Each of these commands affects the Position parameter of each object.
Before using alignment commands After using alignment commands
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