2
Table Of Contents
- Motion User Manual
- Contents
- Motion 2 Documentation and Resources
- Getting To Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Objects in Your Project
- Deleting Objects From a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Organizing Layers and Objects in Motion
- The Background of Your Project
- Selecting Objects and Layers in the Layers Tab
- Reorganizing Objects in the Layers Tab
- Nesting Layers Inside Other Layers
- Grouping and Ungrouping Objects
- Showing and Hiding Layers and Objects
- Fixing the Size of a Layer
- Locking Layers and Objects
- Collapsing and Uncollapsing Layer Hierarchies
- Renaming Layers
- Searching for Layers and Objects
- Sorting Layers and Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Keyframes and Curves
- Using Text
- Working With Particles
- The Anatomy of a Particle System
- Using Particle Systems
- Creating Graphics and Animations for Particle Systems
- Advanced Particle System Controls
- Animating Objects in Particle Systems
- Using Behaviors With Particle Systems
- Applying Filters to Particle Systems
- Particle System Examples
- Saving Custom Particle Effects to the Library
- Using the Replicator
- The Difference Between the Replicator and a Particle System
- The Anatomy of the Replicator
- Using the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors With Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working With Filters
- An Introduction to Filters
- Working With Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- Blur Filters
- A Fun Effect That Can Be Used With All the Blur Filters
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working With Third-Party Filters
- Working With Generators
- Using Shapes and Masks
- Working With Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition vs. High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Integration With Final Cut Pro
- Using Gestures
- Index
Chapter 3 Basic Compositing 227
Moving Objects in the Canvas
The simplest thing you can do to start arranging the objects in your project is to move
them around. With the exception of the Adjust Drop Shadow tool, all transform tools
let you reposition objects, so this is the one operation you can perform regardless of
the currently selected transform tool.
The easiest way to reposition an object is to drag it around within the Canvas. If you
want to make more precise adjustments to an object’s position, you can also change
the numerical values of an object’s X and Y Position parameters in the Properties tab of
the Inspector. For more information on object properties, see “
Parameters in the
Properties Tab” on page 241.
You can move objects anywhere within the frame defined by the Canvas, but you can
also drag objects past the edge of the frame. When you move an object past the edge
of the frame, it becomes invisible, although you can still manipulate it using its
bounding box.
Note: The bounding box that indicates the position of objects located offscreen only
appears when those objects are selected.
Using Canvas Compositional Aids
When you’re arranging objects directly in the Canvas, take advantage of various
compositional aids to help you. For example, if you are working on a piece for
broadcast or film, turn on the safe zones in the Canvas to avoid putting objects past
the title- or action-safe boundaries. A grid and ruler can also be enabled to provide a
useful reference, and Dynamic Guides can be turned on to help you align objects
with more precision than by simply looking at them.
Furthermore, snapping can be toggled on and off to help you position objects
relative to the center and edges of the Canvas, either with or without the other
guides enabled.
Note: Press Command while you manipulate an object to temporarily disable
snapping, allowing the object to move freely.
For more information about enabling various Canvas options to help you lay out your
composition, see “
View and Overlay Options” on page 41.
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