2
Table Of Contents
- Motion User Manual
- Contents
- Motion 2 Documentation and Resources
- Getting To Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Objects in Your Project
- Deleting Objects From a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Organizing Layers and Objects in Motion
- The Background of Your Project
- Selecting Objects and Layers in the Layers Tab
- Reorganizing Objects in the Layers Tab
- Nesting Layers Inside Other Layers
- Grouping and Ungrouping Objects
- Showing and Hiding Layers and Objects
- Fixing the Size of a Layer
- Locking Layers and Objects
- Collapsing and Uncollapsing Layer Hierarchies
- Renaming Layers
- Searching for Layers and Objects
- Sorting Layers and Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Keyframes and Curves
- Using Text
- Working With Particles
- The Anatomy of a Particle System
- Using Particle Systems
- Creating Graphics and Animations for Particle Systems
- Advanced Particle System Controls
- Animating Objects in Particle Systems
- Using Behaviors With Particle Systems
- Applying Filters to Particle Systems
- Particle System Examples
- Saving Custom Particle Effects to the Library
- Using the Replicator
- The Difference Between the Replicator and a Particle System
- The Anatomy of the Replicator
- Using the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors With Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working With Filters
- An Introduction to Filters
- Working With Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- Blur Filters
- A Fun Effect That Can Be Used With All the Blur Filters
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working With Third-Party Filters
- Working With Generators
- Using Shapes and Masks
- Working With Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition vs. High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Integration With Final Cut Pro
- Using Gestures
- Index
Chapter 2 Creating and Managing Projects 191
You can use the font categories to preview the fonts that are available on your
computer. You can also drag fonts and LiveFonts onto text objects to change the
typeface they use. For more information about using fonts with text objects, see “
Using
the Library Font Browser” on page 464.
Text Styles
Text styles are presets that can be applied to text objects in your project to instantly
change their style parameters. These style parameters include face, outline, glow, and
drop shadow parameters. Dragging a text style onto a text object instantly applies that
style to the text.
For more information on text styles, see “
Editing Text Style” on page 478.
Music and Photos
These categories allow you to browse for and import audio files directly from your
iTunes library and image files directly from your iPhoto library. The Music subcategories
that appear in the Motion Library are playlists created in iTunes. The Photos
subcategories are albums created in iPhoto. The contents of each library, album, or
playlist appear in the file stack.
For more information on importing iPhoto or iTunes files, see “
Adding iTunes and
iPhoto Files From the Library” on page 178.
Content
Motion ships with a collection of pre-made graphics and Motion-generated objects
that appear in the Content category. These objects are used in the particle emitter
presets and templates that are included with Motion. Most of the subcategories in this
section are collections of objects used to make the templates included with Motion.
The one exception is the Particle Images subcategory, which comprises particle cell
sources used to generate the particle emitter presets included with Motion.
By default, the content files that ship with Motion are stored in the Users/Shared/
Motion/Library/Content folder when you install Motion. During installation, you can
select an alternate location to install the Motion content. Custom Motion-generated
objects that you place into the Library are saved in the Home/Library/Application
Support/Motion/Library/Content folder.
Note: Dragging a media object into the Content category leaves its corresponding file
on disk in its original location. For this reason, it’s recommended you centralize all
media you plan on importing into the Library for future use into a dedicated and
predictable location on disk, to prevent accidentally moving, renaming, or deleting
those files.
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