2
Table Of Contents
- Motion User Manual
- Contents
- Motion 2 Documentation and Resources
- Getting To Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Objects in Your Project
- Deleting Objects From a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Organizing Layers and Objects in Motion
- The Background of Your Project
- Selecting Objects and Layers in the Layers Tab
- Reorganizing Objects in the Layers Tab
- Nesting Layers Inside Other Layers
- Grouping and Ungrouping Objects
- Showing and Hiding Layers and Objects
- Fixing the Size of a Layer
- Locking Layers and Objects
- Collapsing and Uncollapsing Layer Hierarchies
- Renaming Layers
- Searching for Layers and Objects
- Sorting Layers and Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Keyframes and Curves
- Using Text
- Working With Particles
- The Anatomy of a Particle System
- Using Particle Systems
- Creating Graphics and Animations for Particle Systems
- Advanced Particle System Controls
- Animating Objects in Particle Systems
- Using Behaviors With Particle Systems
- Applying Filters to Particle Systems
- Particle System Examples
- Saving Custom Particle Effects to the Library
- Using the Replicator
- The Difference Between the Replicator and a Particle System
- The Anatomy of the Replicator
- Using the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors With Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working With Filters
- An Introduction to Filters
- Working With Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- Blur Filters
- A Fun Effect That Can Be Used With All the Blur Filters
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working With Third-Party Filters
- Working With Generators
- Using Shapes and Masks
- Working With Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition vs. High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Integration With Final Cut Pro
- Using Gestures
- Index
190 Chapter 2 Creating and Managing Projects
Generators have all the property parameters belonging to other objects. Properties
specific to each generator also appear in the Generator tab of the Inspector whenever
a generator is selected. You can also save customized versions of generators in the
Library for future use.
For more information about the generators available in Motion, see “
Working With
Generators” on page 795.
Particle Emitters
Several categories of pre-made particle emitters let you quickly add effects ranging
from simulations of smoke, fire, and explosives, to animated abstract textures that you
can use in different ways. All of Motion’s pre-made particle systems can be customized
once you add them to your project.
For more information about using particle systems, see “
Working With Particles” on
page 565.
Replicators
Several categories of pre-made replicators let you quickly add background, transitional,
or other types of animated patterns. All of Motion’s pre-made replicators can be
customized once you add them to your project.
For more information about using the replicator, see “
Using the Replicator” on
page 621.
Shapes
This category contains pre-made shapes that you can use either as visual elements or
as image masks. Each shape is a Bezier shape, and can be further customized using
Motion’s shape editing tools. For more information about editing shapes and masks,
see “Using Shapes and Masks” on page 819.
Gradients
The Gradients category contains gradient presets that you can use in the Gradient
Editor found in particle system emitters and cells, as well as in text objects and shapes.
Motion comes with a collection of gradient presets, but you can also save your own
custom gradients created with any gradient editor.
Fonts and LiveFonts
Fonts and LiveFonts that are installed on your computer appear in these categories.
Fonts are organized into subcategories based on the categories of fonts you define in
the Font Book application. For more information about Font Book, see Mac Help in the
Finder Help menu.
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