2
Table Of Contents
- Motion User Manual
- Contents
- Motion 2 Documentation and Resources
- Getting To Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Objects in Your Project
- Deleting Objects From a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Organizing Layers and Objects in Motion
- The Background of Your Project
- Selecting Objects and Layers in the Layers Tab
- Reorganizing Objects in the Layers Tab
- Nesting Layers Inside Other Layers
- Grouping and Ungrouping Objects
- Showing and Hiding Layers and Objects
- Fixing the Size of a Layer
- Locking Layers and Objects
- Collapsing and Uncollapsing Layer Hierarchies
- Renaming Layers
- Searching for Layers and Objects
- Sorting Layers and Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Keyframes and Curves
- Using Text
- Working With Particles
- The Anatomy of a Particle System
- Using Particle Systems
- Creating Graphics and Animations for Particle Systems
- Advanced Particle System Controls
- Animating Objects in Particle Systems
- Using Behaviors With Particle Systems
- Applying Filters to Particle Systems
- Particle System Examples
- Saving Custom Particle Effects to the Library
- Using the Replicator
- The Difference Between the Replicator and a Particle System
- The Anatomy of the Replicator
- Using the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors With Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working With Filters
- An Introduction to Filters
- Working With Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- Blur Filters
- A Fun Effect That Can Be Used With All the Blur Filters
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working With Third-Party Filters
- Working With Generators
- Using Shapes and Masks
- Working With Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition vs. High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Integration With Final Cut Pro
- Using Gestures
- Index
Chapter 2 Creating and Managing Projects 187
Field Order: When importing interlaced video, choose the field order with which the
clips were captured. This should match the field order of the device used for capture.
The interlacing is either Upper (Odd) or Lower (Even). If you choose incorrectly, you’ll
notice immediately upon playback that the video appears to “stutter,” because the
order of fields is accidentally reversed. When this happens, simply choose the opposite
field order setting in this pop-up menu. Clips that were shot using a progressive scan
video camera or on film have no interlacing, and should be set to None. By correctly
identifying each object in your project, you can freely mix and match clips with a
different field order.
Frame Rate: Choose a frame rate in frames per second that matches the clip’s native rate.
For example, film is 24 fps, PAL video is 25 fps, and NTSC video is 29.97 fps. Additional
frame rates are available for different video formats. If the frame rate you require is not
listed, you can type a number in the text field to the right of the pop-up menu.
Note: Project frame rates are determined by the project preset. To edit a preset or to
create a new preset, choose Motion > Preferences and use the options in the Presets
pane.
If you change a clip’s frame rate, you can choose From File at the bottom of the Frame
Rate pop-up menu to change this parameter to the clip’s original frame rate.
Note: While you can freely mix clips using different frame rates, clips playing at a frame
rate that’s different from that of the project may not play smoothly.
End Condition: Short movie objects can be looped to extend their duration by setting
one of four end conditions in this pop-up menu.
Important: You must extend the object’s duration in the Timeline for the End
Condition setting to have any effect.
• None: The default setting. The object’s duration in your project is equal to the
duration of its source media file on disk.
• Loop: Allows you to extend the duration of a video object in the Timeline to any
length. When the last frame of the media file on disk is reached, the clip loops back
to the first frame and plays again. This can cause a jump in the clip’s apparent
playback unless the clip was designed to be looped seamlessly.
• Ping-Pong: Allows you to extend the duration of a video object. When the last frame
of the media file on disk is reached, the next iteration of clip playback is reversed. If
you set a clip of a ball rolling on the floor to loop with the Ping-Pong option, it would
appear to roll forward, then backward, then forward again for the duration of the
object. This allows you to extend the duration of certain video clips more smoothly
than with the Loop setting.
• Hold: This option doesn’t loop playback of the video object. Instead, the object’s
duration is extended by freezing the last frame of the media file on disk for whatever
duration you decide to extend the object by.
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