2
Table Of Contents
- Motion User Manual
- Contents
- Motion 2 Documentation and Resources
- Getting To Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Objects in Your Project
- Deleting Objects From a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Organizing Layers and Objects in Motion
- The Background of Your Project
- Selecting Objects and Layers in the Layers Tab
- Reorganizing Objects in the Layers Tab
- Nesting Layers Inside Other Layers
- Grouping and Ungrouping Objects
- Showing and Hiding Layers and Objects
- Fixing the Size of a Layer
- Locking Layers and Objects
- Collapsing and Uncollapsing Layer Hierarchies
- Renaming Layers
- Searching for Layers and Objects
- Sorting Layers and Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Keyframes and Curves
- Using Text
- Working With Particles
- The Anatomy of a Particle System
- Using Particle Systems
- Creating Graphics and Animations for Particle Systems
- Advanced Particle System Controls
- Animating Objects in Particle Systems
- Using Behaviors With Particle Systems
- Applying Filters to Particle Systems
- Particle System Examples
- Saving Custom Particle Effects to the Library
- Using the Replicator
- The Difference Between the Replicator and a Particle System
- The Anatomy of the Replicator
- Using the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors With Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working With Filters
- An Introduction to Filters
- Working With Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- Blur Filters
- A Fun Effect That Can Be Used With All the Blur Filters
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working With Third-Party Filters
- Working With Generators
- Using Shapes and Masks
- Working With Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition vs. High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Integration With Final Cut Pro
- Using Gestures
- Index
184 Chapter 2 Creating and Managing Projects
Exchanging Media in a Project
You can exchange any object in your project with a different object in the File Browser
or Library. This breaks that object’s original source file link and creates a new link to the
file you’re exchanging. When you exchange an object’s source media, the object in your
project retains all of its Property tab parameter values (including the Position, Scale,
and Opacity parameters), selected blend mode, nested filters and behaviors, masks,
and keyframes.
The exchange operation allows you to replace objects in your project even after you’ve
modified and animated them. If you’re unhappy with a particular element of your
composition, exchange it with a new one.
Important: You can only exchange objects that are linked to media files on disk. You
cannot exchange Motion-generated objects such as particle systems, generators, or
text objects.
This operation allows you to use temporary objects in your project until the finished
object is available. For example, if you’re expecting artwork from another artist that’s
not yet available, you can use a temporary graphic with the same dimensions, and then
exchange it when the final artwork becomes available.
This operation is extremely useful for customizing projects created using templates. For
more information, see “
Customizing Projects Created With Templates” on page 211.
Note: You can only exchange individual objects in the Layers tab. It is not possible to
exchange objects in the Media tab.
To exchange an object in your project in the Layers tab:
1 Drag an object from the File Browser onto an object in the Layers tab.
2 When the curved pointer appears, release the mouse button.
The original object in the Layers tab is replaced by the new object.
The curved pointer appears when you drag a
new object over an existing object’s thumbnail.
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