2
Table Of Contents
- Motion User Manual
- Contents
- Motion 2 Documentation and Resources
- Getting To Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Objects in Your Project
- Deleting Objects From a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Organizing Layers and Objects in Motion
- The Background of Your Project
- Selecting Objects and Layers in the Layers Tab
- Reorganizing Objects in the Layers Tab
- Nesting Layers Inside Other Layers
- Grouping and Ungrouping Objects
- Showing and Hiding Layers and Objects
- Fixing the Size of a Layer
- Locking Layers and Objects
- Collapsing and Uncollapsing Layer Hierarchies
- Renaming Layers
- Searching for Layers and Objects
- Sorting Layers and Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Keyframes and Curves
- Using Text
- Working With Particles
- The Anatomy of a Particle System
- Using Particle Systems
- Creating Graphics and Animations for Particle Systems
- Advanced Particle System Controls
- Animating Objects in Particle Systems
- Using Behaviors With Particle Systems
- Applying Filters to Particle Systems
- Particle System Examples
- Saving Custom Particle Effects to the Library
- Using the Replicator
- The Difference Between the Replicator and a Particle System
- The Anatomy of the Replicator
- Using the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors With Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working With Filters
- An Introduction to Filters
- Working With Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- Blur Filters
- A Fun Effect That Can Be Used With All the Blur Filters
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working With Third-Party Filters
- Working With Generators
- Using Shapes and Masks
- Working With Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition vs. High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Integration With Final Cut Pro
- Using Gestures
- Index
Chapter 1 Getting To Know Motion 17
Unique Tools
As the field of motion graphics design has evolved, the tool sets in the most common
applications have grown, but Motion takes a completely fresh approach to the task. It
incorporates the cutting edge of software design and takes advantage of the latest
powerful Apple hardware. And while it does include the tools and techniques artists
have grown accustomed to, it also incorporates a streamlined, mode-less interface and
a new set of tools called behaviors that make previously complex (or near-impossible)
procedures as simple as drag and drop. A tool called the replicator creates a
customizable pattern from copies of an object, quickly creating complex design effects
that would take hours to build in other applications.
Behaviors
The Motion behaviors simplify the most common tasks such as scaling, fading, and
moving objects. They also allow you to create complex interactions between objects
with behaviors such as Edge Collision (making objects bounce off of one another) or
Attractor (which gives one object a gravitational pull on surrounding objects). And
because text is such a critical element of motion graphics work, Motion includes several
behaviors specifically designed for text elements that treat individual letters uniquely
while simultaneously affecting the entire object as a whole.
The Dashboard
One of the things that can bog down an otherwise fluid motion graphics experience is
having to stop and hunt for the location of a particular setting. Motion uses a special
floating window called the Dashboard to provide at-your-fingertips access to your
most frequently used parameters. The Dashboard changes dynamically, depending on
what is selected. The Dashboard also provides access to unique visual controls for some
of the behaviors.
The Dashboard also allows you to quickly add Parameter behaviors to the parameters
of the selected object. To add a Parameter behavior, Control-click a parameter in the
Dashboard, then choose a Parameter behavior from the shortcut menu. For more
information about Parameter behaviors, see “
Applying Parameter Behaviors” on
page 326.
Real-Time Feedback
Finally, one of the strengths of Motion is that with the right hardware configuration,
nearly every effect and adjustment you make can be viewed in real time. This means
that you can watch how the various elements of your composition interact as you
adjust them. Not only does this mean less waiting time while the computer converts
your various clicks and drags into a watchable movie, it means that you can interact
with your creation in a more fluid and engaging way. Rather than making a set of
assumptions and then waiting to see how they turn out, you can now see how your
ideas work immediately, and make adjustments on the fly.
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