2
Table Of Contents
- Motion User Manual
- Contents
- Motion 2 Documentation and Resources
- Getting To Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Objects in Your Project
- Deleting Objects From a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Organizing Layers and Objects in Motion
- The Background of Your Project
- Selecting Objects and Layers in the Layers Tab
- Reorganizing Objects in the Layers Tab
- Nesting Layers Inside Other Layers
- Grouping and Ungrouping Objects
- Showing and Hiding Layers and Objects
- Fixing the Size of a Layer
- Locking Layers and Objects
- Collapsing and Uncollapsing Layer Hierarchies
- Renaming Layers
- Searching for Layers and Objects
- Sorting Layers and Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Keyframes and Curves
- Using Text
- Working With Particles
- The Anatomy of a Particle System
- Using Particle Systems
- Creating Graphics and Animations for Particle Systems
- Advanced Particle System Controls
- Animating Objects in Particle Systems
- Using Behaviors With Particle Systems
- Applying Filters to Particle Systems
- Particle System Examples
- Saving Custom Particle Effects to the Library
- Using the Replicator
- The Difference Between the Replicator and a Particle System
- The Anatomy of the Replicator
- Using the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors With Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working With Filters
- An Introduction to Filters
- Working With Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- Blur Filters
- A Fun Effect That Can Be Used With All the Blur Filters
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working With Third-Party Filters
- Working With Generators
- Using Shapes and Masks
- Working With Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition vs. High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Integration With Final Cut Pro
- Using Gestures
- Index
152 Chapter 2 Creating and Managing Projects
Moving Presets Between Computers
Each preset you create is saved as a separate file. If you’ve created one or more custom
presets that you rely on, you may want to move them to other computers you use that
have Motion installed. All user-created presets are stored in the Home/Library/
Application Support/Motion/Presets/Project folder.
To copy a project preset to another computer:
m
Copy your custom preset files to that computer’s Home/Library/Application Support/
Motion/Presets/Project folder.
Managing Projects
When you work on a project in Motion, it’s important to be organized. This includes
keeping careful track of your project files, saving often, and maintaining regular
backups. The idea is to make sure that nothing gets accidentally misplaced or deleted,
and that you don’t lose work by losing your valuable digital resources. Motion also
autosaves projects that can be retrieved at any time.
Saving Projects
As with any application, it’s a wise practice to save early and often as you work on your
project. This way, you don’t lose work due to unforeseen circumstances such as a
blackout occurring just as you were about to finish your latest animated masterpiece.
Besides preserving your work for future use, Motion’s save commands can be used in
other ways to manage the development of your project. For example, if you’re happy
with your current composition, but you want to create a variation of what you’ve done,
you can use the Save As command to save a copy of the current project. You can then
freely alter this duplicate, leaving your original project alone in case you don’t like your
changes.
You can also use the Save As command as an archival tool, saving individually named
copies of your project periodically over the course of its creation. This serves two
purposes. First, it ensures that you have duplicates of your project file, protecting you
from inadvertently misplacing your only copy and losing days of work. Second, it also
gives you a way to go back to previous versions of your composition, in the event that
you or your client want to make a change based on an earlier point in that project’s
development.
To save a project:
1 Choose File > Save (or press Command+S).
If the project has not already been saved, the Save As sheet drops down from the title bar.
2 Type a name into the Save As field, choose a location on your hard drive to save the
file, then click Save.
Note: If the project has already been saved, the project file is simply updated.
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