2
Table Of Contents
- Motion User Manual
- Contents
- Motion 2 Documentation and Resources
- Getting To Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Objects in Your Project
- Deleting Objects From a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Organizing Layers and Objects in Motion
- The Background of Your Project
- Selecting Objects and Layers in the Layers Tab
- Reorganizing Objects in the Layers Tab
- Nesting Layers Inside Other Layers
- Grouping and Ungrouping Objects
- Showing and Hiding Layers and Objects
- Fixing the Size of a Layer
- Locking Layers and Objects
- Collapsing and Uncollapsing Layer Hierarchies
- Renaming Layers
- Searching for Layers and Objects
- Sorting Layers and Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Keyframes and Curves
- Using Text
- Working With Particles
- The Anatomy of a Particle System
- Using Particle Systems
- Creating Graphics and Animations for Particle Systems
- Advanced Particle System Controls
- Animating Objects in Particle Systems
- Using Behaviors With Particle Systems
- Applying Filters to Particle Systems
- Particle System Examples
- Saving Custom Particle Effects to the Library
- Using the Replicator
- The Difference Between the Replicator and a Particle System
- The Anatomy of the Replicator
- Using the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors With Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working With Filters
- An Introduction to Filters
- Working With Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- Blur Filters
- A Fun Effect That Can Be Used With All the Blur Filters
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working With Third-Party Filters
- Working With Generators
- Using Shapes and Masks
- Working With Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition vs. High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Integration With Final Cut Pro
- Using Gestures
- Index
Chapter 1 Getting To Know Motion 131
Align Vertical Centers: Lines up the selected objects on their vertical center points.
Distribute Lefts: Spreads the selected objects evenly between the leftmost and
rightmost objects based on their left edges.
Distribute Rights: Spreads the selected objects evenly between the leftmost and
rightmost objects based on their right edges.
Distribute Tops: Spreads the selected objects evenly between the topmost and
bottommost objects based on their top edges.
Distribute Bottoms: Spreads the selecteds objects evenly between the topmost and
bottommost objects based on their bottom edges.
Distribute Horizontal Centers: Spreads the selected objects evenly between the
leftmost and rightmost objects based on their horizontal center points.
Distribute Vertical Centers: Spreads the selected objects evenly between the topmost
and bottommost objects based on their vertical center points.
Group: Combines the selected objects into a layer (Shift+Command+G).
Ungroup: Removes the grouping so you can manipulate the objects individually
(Option+Command+G).
Active: Toggles whether or not an object is active. When an object is not active, it
doesn’t appear in the Canvas and doesn’t appear in the final output. When the selected
item is active, the menu item has a checkmark beside it (Control+T).
Solo: Soloing an object hides all other objects in the project. When the selected item is
soloed, the menu item has a checkmark beside it (Control+S).
Note: You can also Control-click an object in the Layers tab and choose Solo from the
shortcut menu.
Lock: Locking an object prevents any changes from affecting that object. When the
selected item is locked, the menu item has a checkmark beside it (Control+L).
The Unsolo Submenu
This submenu lets you turn a soloed object back to its normal state. There are three
choices: Video Only (Control+Shift+S), Audio Only, or Video and Audio. This menu
item is only available when a currently soloed object is selected.
The Blend Mode Submenu
This submenu sets the blend mode for the selected object. An object can only have
one blend mode set at a time. The current setting is indicated with a checkmark beside
the menu item. For examples of the various blend modes, see “
Using Blend Modes” on
page 249.
01112.book Page 131 Sunday, March 13, 2005 10:36 PM










