2
Table Of Contents
- Motion User Manual
- Contents
- Motion 2 Documentation and Resources
- Getting To Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Objects in Your Project
- Deleting Objects From a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Organizing Layers and Objects in Motion
- The Background of Your Project
- Selecting Objects and Layers in the Layers Tab
- Reorganizing Objects in the Layers Tab
- Nesting Layers Inside Other Layers
- Grouping and Ungrouping Objects
- Showing and Hiding Layers and Objects
- Fixing the Size of a Layer
- Locking Layers and Objects
- Collapsing and Uncollapsing Layer Hierarchies
- Renaming Layers
- Searching for Layers and Objects
- Sorting Layers and Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Keyframes and Curves
- Using Text
- Working With Particles
- The Anatomy of a Particle System
- Using Particle Systems
- Creating Graphics and Animations for Particle Systems
- Advanced Particle System Controls
- Animating Objects in Particle Systems
- Using Behaviors With Particle Systems
- Applying Filters to Particle Systems
- Particle System Examples
- Saving Custom Particle Effects to the Library
- Using the Replicator
- The Difference Between the Replicator and a Particle System
- The Anatomy of the Replicator
- Using the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors With Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working With Filters
- An Introduction to Filters
- Working With Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- Blur Filters
- A Fun Effect That Can Be Used With All the Blur Filters
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working With Third-Party Filters
- Working With Generators
- Using Shapes and Masks
- Working With Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition vs. High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Integration With Final Cut Pro
- Using Gestures
- Index
112 Chapter 1 Getting To Know Motion
Project Duration: Sets the default duration for new projects. You can type a number
into the value field in either frames or seconds by choosing from the pop-up menu.
Background Color: Sets the color and opacity of the background for the project. This
color is rendered into the final movie when you output your project. By default, the
background color opacity is set to 0 percent.
To change the background color:
1 Control-click the color well, then use the Colors window to select a new color.
The selected color becomes the background color.
2 Adjust the slider to the right of the color well to change the opacity of the background.
Time Display
These settings control how the time counters across the application are displayed.
Display Time As: You can make one of two choices:
• Frames: Displays all counters as incrementing frame numbers.
• Timecode: Displays all counters as eight-digit timecode numbers.
Frame Numbering: This lets you choose whether frame counts begin at zero or one.
Still Images & Objects
These settings control the default duration, placement, and size of still images and
imported objects, as well as objects created in Motion, such as text, shapes, and masks.
Default Object Duration: You can specify the duration of still images, generators, and
other objects that lack an inherent duration in one of two ways:
• Use project duration: All objects are the same duration as the project.
• Use custom duration: Objects are the duration you set here.
You can set the time in frames or in seconds.
Create Objects At: When you drag objects to the Canvas, the Layers tab, or the
Timeline Layer list, they can either be added to the project at the current playhead
position or they can be added at the first frame of the project. This setting also applies
to objects created within Motion, such as text or shapes.
Large Stills: When importing large still images, set this preference to instruct Motion
to import the file at its original size, to change the resolution of the image to fit the
Canvas size, or to scale the image down to fit the Canvas size.
• Do Nothing: Imports the image at its original size.
• Scale to Canvas size: Imports and scales the image to fit the project size while
maintaining its aspect ratio.
• Down-Res to Canvas Size: This setting changes the resolution of the imported
image so that the image fits the project size while maintaining its aspect ratio.
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