2
Table Of Contents
- Motion User Manual
- Contents
- Motion 2 Documentation and Resources
- Getting To Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Objects in Your Project
- Deleting Objects From a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Organizing Layers and Objects in Motion
- The Background of Your Project
- Selecting Objects and Layers in the Layers Tab
- Reorganizing Objects in the Layers Tab
- Nesting Layers Inside Other Layers
- Grouping and Ungrouping Objects
- Showing and Hiding Layers and Objects
- Fixing the Size of a Layer
- Locking Layers and Objects
- Collapsing and Uncollapsing Layer Hierarchies
- Renaming Layers
- Searching for Layers and Objects
- Sorting Layers and Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Keyframes and Curves
- Using Text
- Working With Particles
- The Anatomy of a Particle System
- Using Particle Systems
- Creating Graphics and Animations for Particle Systems
- Advanced Particle System Controls
- Animating Objects in Particle Systems
- Using Behaviors With Particle Systems
- Applying Filters to Particle Systems
- Particle System Examples
- Saving Custom Particle Effects to the Library
- Using the Replicator
- The Difference Between the Replicator and a Particle System
- The Anatomy of the Replicator
- Using the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors With Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working With Filters
- An Introduction to Filters
- Working With Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- Blur Filters
- A Fun Effect That Can Be Used With All the Blur Filters
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working With Third-Party Filters
- Working With Generators
- Using Shapes and Masks
- Working With Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition vs. High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Integration With Final Cut Pro
- Using Gestures
- Index
Chapter 1 Getting To Know Motion 103
Inspector Tabs
The parameters in the Inspector are grouped into four categories.
Properties: This tab contains basic attributes about the selected object, such as
Transformation (position, scale, rotation, and so on), Blending (opacity, blend mode,
and so on), Drop Shadow controls, Crop Controls, and the object’s In and Out points.
Behaviors: Whenever a behavior is applied to an object, the parameters associated
with that behavior appear in the Behaviors tab. Multiple behaviors are grouped by the
behavior name.
Filters: Whenever a filter is applied to an object, the parameters associated with that
filter appear in the Filters tab. Multiple filters are grouped by the filter name.
Object: The Object tab changes its contents and title depending on what type of
object is selected. The different types of objects are described below:
• Layer: Appears when a layer is the selected object. The tab contains the Fixed
Resolution parameters, which allow you to manually define the size of a layer. By
default, Fixed Resolution is disabled and the size of the layer is determined by the
objects within that layer. For more information, see “Fixing the Size of a Layer” on
page 204.
Note: When enabled, the Fixed Resolution parameter crops the layer to the size
specified in the Fixed Width and Fixed Height parameters around the anchor point of
the layer.
• Media: Appears when an object is selected in the Media tab. These parameters deal
mostly with attributes of the file on disk or how the file is interpreted by Motion.
Because multiple objects can point to a single media file, the Inspector Media tab
contains a list of linked objects including the name of the layer where they exist.
Making changes in this tab affects all objects that refer to the selected media file. For
more information on working with media parameters, see “Object Media Tab
Parameters” on page 185.
• Text: Appears when a text object is selected and contains all of the controls that
affect the text object. It is divided into three panes: Format, Style, and Layout.
• Format: Contains standard type controls such as font, size, tracking, kerning, and
so on. It also contains a large text entry box called the Text Editor where you can
edit the actual contents of the text.
• Style: Controls the color, texture, and similar attributes for the typeface, outline,
glow, and drop shadow. Each of these sections is grouped and can be turned on or
off by clicking the activation checkbox next to the category name.
• Layout: Contains paragraph style controls such as justification, alignment, and line
spacing (leading). This pane also contains controls to create a type-on effect or to
modify text path options. For more information on working with text parameters,
see “
Using Text” on page 453.
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