2
Table Of Contents
- Motion User Manual
- Contents
- Motion 2 Documentation and Resources
- Getting To Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Objects in Your Project
- Deleting Objects From a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Organizing Layers and Objects in Motion
- The Background of Your Project
- Selecting Objects and Layers in the Layers Tab
- Reorganizing Objects in the Layers Tab
- Nesting Layers Inside Other Layers
- Grouping and Ungrouping Objects
- Showing and Hiding Layers and Objects
- Fixing the Size of a Layer
- Locking Layers and Objects
- Collapsing and Uncollapsing Layer Hierarchies
- Renaming Layers
- Searching for Layers and Objects
- Sorting Layers and Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Keyframes and Curves
- Using Text
- Working With Particles
- The Anatomy of a Particle System
- Using Particle Systems
- Creating Graphics and Animations for Particle Systems
- Advanced Particle System Controls
- Animating Objects in Particle Systems
- Using Behaviors With Particle Systems
- Applying Filters to Particle Systems
- Particle System Examples
- Saving Custom Particle Effects to the Library
- Using the Replicator
- The Difference Between the Replicator and a Particle System
- The Anatomy of the Replicator
- Using the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors With Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working With Filters
- An Introduction to Filters
- Working With Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- Blur Filters
- A Fun Effect That Can Be Used With All the Blur Filters
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working With Third-Party Filters
- Working With Generators
- Using Shapes and Masks
- Working With Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition vs. High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Integration With Final Cut Pro
- Using Gestures
- Index
Chapter 1 Getting To Know Motion 101
Library Presets: Some parameter settings such as Gradients and Type Styles are so
complex that they are commonly stored in presets. Whenever you see the Style Preset
pop-up menu, you can save that particular parameter (or set of parameters) into a
preset in the Library.
For example, the Text Style pane has a Style Preset pop-up menu at the top of the
parameter list that allows you to save styles, formats, or both. This allows you to save all
of the settings in the window. In some cases, you can also use this menu to load an
existing preset.
To save a preset:
1 Set the parameter values to the settings that you want to save.
2 Choose Save from the Style Preset pop-up menu.
A dialog appears.
3 Type a name for the preset you want to save, then click Save.
The preset is now stored in the Library in the appropriate category. It appears when
you click the Style Preset pop-up menu in this and future projects until you manually
delete it in the Finder.
To load an existing preset:
m
Choose the preset you want from the Style Preset pop-up menu.
The current parameter settings are replaced by the settings in the preset.
Animation menu: Most parameters can be animated. This means that you can assign
specific values to certain frames (keyframes) so the parameter value changes over time.
Any parameter that can be animated has an Animation menu to the right of the
parameter settings.
Depending on the current condition of the parameter, the Animation menu displays a
different icon. For a table indicating the possible states, see “
Animation Menu States”
on page 79.
Style Preset pop-up menu
Animation menu
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