2
Table Of Contents
- Motion User Manual
- Contents
- Motion 2 Documentation and Resources
- Getting To Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Objects in Your Project
- Deleting Objects From a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Organizing Layers and Objects in Motion
- The Background of Your Project
- Selecting Objects and Layers in the Layers Tab
- Reorganizing Objects in the Layers Tab
- Nesting Layers Inside Other Layers
- Grouping and Ungrouping Objects
- Showing and Hiding Layers and Objects
- Fixing the Size of a Layer
- Locking Layers and Objects
- Collapsing and Uncollapsing Layer Hierarchies
- Renaming Layers
- Searching for Layers and Objects
- Sorting Layers and Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Keyframes and Curves
- Using Text
- Working With Particles
- The Anatomy of a Particle System
- Using Particle Systems
- Creating Graphics and Animations for Particle Systems
- Advanced Particle System Controls
- Animating Objects in Particle Systems
- Using Behaviors With Particle Systems
- Applying Filters to Particle Systems
- Particle System Examples
- Saving Custom Particle Effects to the Library
- Using the Replicator
- The Difference Between the Replicator and a Particle System
- The Anatomy of the Replicator
- Using the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors With Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working With Filters
- An Introduction to Filters
- Working With Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- Blur Filters
- A Fun Effect That Can Be Used With All the Blur Filters
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working With Third-Party Filters
- Working With Generators
- Using Shapes and Masks
- Working With Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition vs. High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Integration With Final Cut Pro
- Using Gestures
- Index
100 Chapter 1 Getting To Know Motion
In addition to the common parameter control types listed above, there are several
other controls that are widely used within the Inspector tab.
Reset button: Automatically restores the parameter value (or in some cases, an entire
set of parameters) back to its default value.
Color well The box you click to open the Colors window.
You can also Control-click to pick a color from
the pop-up color palette (pictured), or click the
disclosure triangle to manipulate the individual
R, G, B, and A sliders. An example of a color
well is Drop Shadow Color.
Gradient Editor Allows you to select a preset gradient style or
create a new one. When collapsed, you can
choose only from the Preset pop-up menu to
choose an existing preset. Alternately, click the
disclosure triangle to reveal the additional
controls to set the gradient’s opacity as well as
its color values. An example of a gradient
control appears in the Text Style pane when
the Face Fill With parameter is set to Gradient.
Image well Allows you to drag an object (usually a clip or
still image) to provide input data for a type of
effect. For example, a bump map filter needs
an image to provide the bumps, or a Repel
From behavior needs to know what object to
repel. An example of an Image well is the
Attracted To behavior’s Object parameter.
Parameter
Selection menu
A special type of pop-up menu, specifically for
Parameter behaviors. When a Parameter
behavior is applied to an object, you need to
identify which parameter the behavior should
affect. You can either type the name of the
parameter directly into the value field, or you
can choose from the Go pop-up menu which
lists all current parameters. An example of the
Parameter Selection menu is the Average
behavior’s Apply To parameter.
Control Control type Description
Reset button
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