3
Table Of Contents
- MainStage 3 User Manual
- Contents
- Chapter 1: Introducing MainStage
- Chapter 2: Set up your system
- Chapter 3: The MainStage interface
- Chapter 4: Get started with MainStage
- Chapter 5: Work in Edit mode
- Edit mode overview
- Work with patches in Edit mode
- Select items in the Patch List
- Copy, paste, and delete patches
- Reorder and move patches in the Patch List
- Create a patch from several patches
- Set the time signature for patches
- Change the tempo when you select a patch
- Set program change and bank numbers
- Defer patch changes
- Instantly silence the previous patch
- Change patch icons
- Change the tuning for a patch
- Work with channel strips in Edit mode
- Channel strips overview
- Show signal flow channel strips
- Show the metronome channel strip
- Create an alias of a channel strip
- Add a patch bus
- Channel Strip Inspector
- Choose channel strip settings
- Rename channel strips
- Change channel strip colors
- Change channel strip icons
- Use feedback protection with channel strips
- Work with software instrument channel strips
- Use the EXS24 mkII Instrument Editor in MainStage
- Use multiple instrument outputs
- Use external MIDI instruments in MainStage
- Delete channel strips
- Create keyboard layers and splits
- Work with graphs
- Create controller transforms
- Work with plug-ins in Edit mode
- Map screen controls
- Screen controls overview
- Map screen controls to channel strip and plug-in parameters
- Map screen controls to actions
- Map a screen control to multiple parameters
- Edit the saved value for a mapped parameter
- Set drum pads or buttons to use note velocity
- Use parameter mapping graphs
- Map screen controls to all channel strips in a patch
- Undo screen control parameter mappings
- Remove screen control mappings
- Work in the Assignments and Mappings tab
- Edit screen control parameters in Edit mode
- Screen control parameters in Edit mode overview
- Replace parameter labels
- Choose custom colors for screen controls
- Change the appearance of a background or grouped screen control
- Set screen controls to show the hardware value
- Set parameter change behavior for screen controls
- Set hardware matching behavior for screen controls
- Reset and compare changes to a patch
- Override concert- and set-level mappings
- Work with sets in Edit mode
- Share patches and sets between concerts
- Record the audio output of a concert
- Chapter 6: Work with concerts
- Open and close concerts
- Save concerts
- How saving affects parameter values
- Set the time signature for a concert
- Use tempo in a MainStage concert
- Define the source for program change messages
- Set the pan law for a concert
- Change the tuning for a concert
- Silence MIDI notes
- Mute audio output
- Work at the concert level
- Control the metronome
- Chapter 7: Work in Layout mode
- Layout mode overview
- Work with screen controls in Layout mode
- Assign hardware controls to screen controls
- Edit screen control parameters
- Screen control parameter editing overview
- Lift and stamp screen control parameters
- Common screen control parameters
- Keyboard screen control parameters
- MIDI activity screen control parameters
- Drum pad screen control parameters
- Waveform screen control parameters
- Selector screen control parameters
- Text screen control parameters
- Background screen control parameters
- How MainStage passes through MIDI messages
- Export layouts
- Import a layout
- Change the aspect ratio of a layout
- Chapter 8: Perform live with MainStage
- Before the performance
- Use Perform mode
- Select patches in performance
- Screen controls in performance
- Tempo changes in performance
- Tips for performing with keyboard controllers
- Tips for performing with guitars and other instruments
- Tune guitars and other instruments with the Tuner
- The Playback plug-in in performance
- Record your performances
- After the performance
- Tips for complex hardware setups
- Appendix A: The Playback plug-in
- Playback plug-in overview
- The Playback interface
- Use the Playback waveform display
- Playback transport and function buttons
- Playback information display
- Playback Sync, Snap To, and Play From parameters
- Use the Playback group functions
- Use the Playback Action menu and File field
- Use markers with the Playback plug-in
- Use the Playback plug-in in a concert
- Appendix B: The Loopback plug-in
- Appendix C: MainStage preferences
- Appendix D: Key commands
- Appendix E: MainStage actions
Chapter 5 Work in Edit mode 61
Set oating split points
When a key range has a oating split point, the notes that dene the boundaries of the key range
ends change depending on the keys you play as you approach the boundary of the key range.
You set oating split points in the Layer Editor tab of the Channel Strip Inspector.
Floating split points can be explained using an example. If you set the Low Key of a key range
to C1, set a oating split point value of 3, then play notes immediately above C1 (for example,
the notes F1-Eb1-D1), and continue playing downward past C1 (for example, the notes
C1-Bb0-A0), the split point moves down to include those notes, up to the oating split point
value (3 semitones). If, however, you start by playing notes immediately below the Low Key (for
example, the notes G0-A0-B0) and continue playing upward past C1 (for example, the notes
C1-D1-E1), the split point moves up to include those notes, up to the oating split point value. (In
this example, C1 and D1 would be included, but not E1, which is four semitones above the Low
Key.)
Set oating split points for a layer/key range
1 In the Layer Editor tab, click the Low Key Floating value slider and drag vertically to change
the value, or double-click the current value and type a new value (the value is the number of
semitones used for the split).
2 Click the High Key Floating value slider and drag vertically to change the value, or double-click
the current value and enter a new value.
You can also create a keyboard split by adding a channel strip at the set level and adjusting
the key range of the channel strips in the patches in the set. The channel strip at the set level
takes precedence over any channel strips in patches in the set for the notes in its key range.
For information about adding a channel strip at the set level, see Add a channel strip at the set
level on page 85.
Set the velocity range
By default, the velocity of a channel strip extends from 1 to 127. You can limit the velocity range
so that the channel strip only responds when the notes you play on your controller fall between
the Min and Max values of the velocity range.
Set the velocity range for a channel strip
1 In the Channel Strips area, select the channel strip.
2 In the Channel Strip Inspector, click the Layer Editor tab.
3 In the Layer Editor, set the minimum velocity that triggers the channel strip using the Velocity
Min value slider. (Click the value and drag vertically to change the value, or double-click the value
and enter a new value.)
4 Set the maximum velocity that triggers the channel strip using the Velocity Max value slider.










