2
Table Of Contents
- MainStage 2 User Manual
- Contents
- Welcome to MainStage
- Introducing MainStage
- Setting Up Your System
- The MainStage Interface
- Getting Started with MainStage
- Before You Begin
- Opening MainStage
- Choosing a Concert Template
- Selecting Patch Settings in the Patch Library
- Adding a Patch
- Naming a Patch
- Selecting and Playing Patches
- Adding a Channel Strip
- Changing a Channel Strip Setting
- Learning a Controller Assignment
- Mapping a Screen Control
- Trying Out Full Screen and Perform Modes
- Working in Edit Mode
- Working with Patches in Edit Mode
- Selecting Items in the Patch List
- Skipping Items in the Patch List
- Collapsing Sets in the Patch List
- Copying and Pasting Patches
- Reordering Patches in the Patch List
- Moving Patches in the Patch List Repeatedly
- Creating a Patch from Several Patches
- Setting the Time Signature for a Patch
- Changing the Tempo When You Select a Patch
- Setting Patch Program Change Numbers
- Deferring Patch Changes
- Instantly Silencing the Previous Patch
- Changing the Patch Icon
- Changing the Tuning for a Patch
- Deleting Patches
- Working with Channel Strips in Edit Mode
- Selecting Channel Strips
- Showing Signal Flow Channel Strips
- Creating an Alias of a Channel Strip
- Editing Channel Strips in MainStage
- Choosing Channel Strip Settings
- Renaming a Channel Strip
- Changing the Channel Strip Color
- Changing the Channel Strip Icon
- Using Feedback Protection with Channel Strips
- Setting Keyboard Input for a Software Instrument Channel Strip
- Transposing Software Instrument Channel Strips
- Filtering MIDI Messages
- Setting a Channel Strip to Ignore Hermode Tuning
- Working with Graphs
- Creating Controller Transforms
- Scaling Channel Strip Velocity
- Creating Keyboard Layers and Splits
- Overriding Concert- and Set-Level Key Ranges
- Using the EXS24 mkII Instrument Editor in MainStage
- Using Multiple Instrument Outputs in MainStage
- Using External MIDI Instruments in MainStage
- Using the Activity Monitor
- Deleting Channel Strips
- Mapping Screen Controls
- Editing Screen Control Parameters in Edit Mode
- Overriding Concert- and Set-Level Mappings
- Replacing the Parameter Label
- Choosing a Custom Color for a Screen Control
- Choosing Custom Text Color for a Screen Control
- Setting a Screen Control to Show the Hardware Value
- Setting Parameter Change Behavior for Screen Controls
- Setting Hardware Matching Behavior for Screen Controls
- Resetting and Comparing Changes to a Patch
- Working with Sets in Edit Mode
- Working at the Set Level
- Sharing Patches and Sets Between Concerts
- Recording the Audio Output of a Concert
- Working with Patches in Edit Mode
- Working with Concerts
- Opening and Closing Concerts
- Saving Concerts
- How Saving Affects Parameter Values
- Setting the Time Signature for a Concert
- Using Tempo in a MainStage Concert
- Defining the Source for Program Change Messages for a Concert
- Setting the Pan Law for a Concert
- Changing the Tuning for a Concert
- Silencing MIDI Notes
- Muting Audio Output
- Working at the Concert Level
- Controlling the Metronome
- Working in Layout Mode
- Modifying the Layout of a Concert
- Working with Screen Controls
- Assigning Hardware Controls to Screen Controls
- Editing Screen Control Parameters
- Lifting and Stamping Screen Control Parameters
- Common Screen Control Parameters
- Keyboard Screen Control Parameters
- MIDI Activity Screen Control Parameters
- Drum Pad Screen Control Parameters
- Waveform Screen Control Parameters
- Selector Parameters
- Text Screen Control Parameters
- Background Screen Control Parameters
- How MainStage Passes Through MIDI Messages
- Exporting a Layout
- Importing a Layout
- Changing the Aspect Ratio of a Layout
- Playing Back Audio in MainStage
- Performing Live with MainStage
- Before the Performance Starts
- Using Full Screen Mode and Perform Mode
- Selecting Patches in Performance
- Using Screen Controls in Performance
- Handling Tempo Changes in Performance
- Tips for Performing with Keyboard Controllers
- Tips for Performing with Guitars and Other Instruments
- Using the Tuner
- Using the Playback Plug-in in Performance
- Recording Your Performances
- After the Performance
- Tips for Complex Hardware Setups
- Key Commands
- Appendix A: The Playback Plug-in
- Getting to Know the Playback Interface
- Using the Playback Waveform Display
- Using the Playback Transport and Function Buttons
- Using the Playback Information Display
- Using the Playback Sync, Snap To, and Play From Parameters
- Using the Playback Group Functions
- Using the Playback Action Menu and File Field
- Using the Playback Shortcut Menu
- Appendix B: The Loopback Plug-in
- Getting to Know the Loopback Interface
- Using the Loopback Waveform Display
- Using the Loopback Transport and Function Controls
- Using the Loopback Information Display
- Using the Loopback Sync, Snap To, and Play From Parameters
- Using the Loopback Group Functions
- Using the Loopback Action Menu
- Adding Loopback to a Channel Strip
- Appendix C: Setting MainStage Preferences
- Appendix D: Using MainStage Actions
Floating split points can be explained using an example. If you set the Low Key of a key
range to C1, set a floating split point value of 3, then play notes immediately above C1
(for example, the notes F1-Eb1-D1), and continue playing downward past C1 (for example,
the notes C1-Bb0-A0), the split point moves down to include those notes, up to the
floating split point value (3 semitones). If, however, you start by playing notes immediately
below the Low Key (for example, the notes G0-A0-B0) and continue playing upward past
C1 (for example, the notes C1-D1-E1), the split point moves up to include those notes,
up to the floating split point value. (In this example, C1 and D1 would be included, but
not E1, which is four semitones above the Low Key.)
To set floating split points for a layer/key range
1 In the Layer Editor tab, click the Low Key Floating value slider and drag vertically to change
the value, or double-click the current value and type a new value (the value is the number
of semitones used for the split).
2 Click the High Key Floating value slider and drag vertically to change the value, or
double-click the current value and type a new value.
You can also create a keyboard split by adding a channel strip at the set level and adjusting
the key range of the channel strips in the patches in the set. The channel strip at the set
level takes precedence over any channel strips in patches in the set for the notes in its
key range. For information about adding a channel strip at the set level, see Working at
the Set Level.
Setting the Velocity Range
By default, the velocity of a channel strip extends from 1 to 127. You can limit the velocity
range so that the channel strip only responds when the notes you play on your controller
fall between the Min and Max values of the velocity range.
To set the velocity range for a channel strip
1 In the Channel Strips area, select the channel strip.
2 In the Channel Strip Inspector, click the Layer Editor tab.
3 In the Layer Editor, set the minimum velocity that triggers the channel strip using the
Velocity Min value slider. (Click the value and drag vertically to change the value, or
double-click the value and type a new value.)
4 Set the maximum velocity that triggers the channel strip using the Velocity Max value
slider.
A velocity offset means that when you play a note at a certain velocity, the channel strip
responds as if the velocity is higher or lower, by the value of the offset. If you have a
velocity offset for the channel strip, the velocity of keys you play on your controller is
shifted by the amount of the offset value (up for positive offset values, down for negative
ones).
63Chapter 5 Working in Edit Mode










