User Guide

526 Chapter 28 Sculpture
 Now change the Morph Mode to Env only, and you should see your Morph circle.
 Play the keyboard. There’s your morphed pad!
 Feel free to adjust the morph envelope parameters.
Remember when you were asked to use the Morph Points, Intensity, and Rnd
parameters while setting up the “vanilla_pad”? This was to ensure that there were
several morph points already available for your morphing pleasure.
You can, if you wish, retain the path of your morphed pad, and continue to click the
RND button and adjust the Intensity slider for an endless variety of sounds.
Modulations
The modulation options can be very important for the emulation of acoustic
instruments. As a simple example, the introduction of vibrato into a trumpet sound
over time.
Many classic synthesizer sounds also rely as much on modulation as they do on the
basic sound source components—the VCO, VCF, and VCA.
Heres a number of quick modulation tips:
 Imagine that you want to modulate the timbre of Object 2, with the LFO, for
example. To do so, click on the LFO 1 or 2 Tab, press the 1 or 2 button, select the
desired Source/Target and value. Thats it!
 To control any modulation with an external controller, such as your keyboard’s
modulation wheel, set the desired “via” parameter to CtrlA or CtrlB respectively. By
default, the Mod Wheel is set to CtrlA.
 The Bouncing damp type available to Object 3 affects the sound in a very interesting
way, but it cannot be run synchronously with the project tempo. To create a similar
effect to the Bouncing Object—but in-sync, you could use a Disturb object type, and
move it by modulating its vertical position (Timbre) with an LFO.
Breath control is available to all users of Sculpture, even if you don’t own a breath
controller. To do so, record breath controller modulations into the recordable envelopes
(using a mod wheel or other controller), and then reassign the recorded modulation
path (use the CtrlEnv 1 and/or 2 parameters) with each NoteOn.