User Guide
Chapter 28 Sculpture 523
At this point, you should have a basic organ tone. Save setting as… with a new name.
You can use this as the basis for your next organ patch.
You’ll probably notice some intermodulations that are introduced when you’re playing
chords. Apart from the pitch differences between notes in the chord, this is a result of
the interactions between each voice being produced by Sculpture. These slight
variations between each voice (or string, if you will), and their harmonic interaction
with each other are not dissimilar to the harmonic interactions of a violin section in an
orchestra—even when playing identical lines.
Percussion
Percussive sounds, such as drums, tend to share a similar type of envelope. They
contain a strike element, where most of the sonic character is exhibited, followed by a
short decay phase. The release phase will vary—dependent on the instrument itself (a
snare drum as opposed to a woodblock), and the ambient space it is placed in—a
cavern, a bathroom and so on.
 Load your “plain vanilla” patch.
 Set Object 1’s type to Strike.
 Activate Object 2, and set its type to Disturb 2.
 Set Object 2’s Gate to Always.
 Object 1’s Strength should be about 0.84.
 Object 2’s Strength should be about 0.34.
 Adjust the Media Loss value upwards/downwards while playing to hear its impact.
Find a suitable setting.
 Similarly, you can alter the Material Pad ball position—although its impact on the
overall tone of the sound is heavily reliant on the Media Loss value.
 Activate the Body EQ and/or Filter, and adjust to your heart’s desire.
 Save setting as… with a new name.
This sound can be used as the starting point for a vast range of percussive sounds—
including drums, blocks, industrial percussion and even rhythmic sequenced synth
sounds.
Just adjust the ball position in the Material Pad, and alter the Media Loss slider position.
Solo Strings—Cello Bowed
Solo stringed instruments, such as violins and cellos, that are played with a bow can be
created in much the same way. This sound can also be played polyphonically.
 Load your “plain vanilla” patch.
 Set Transpose to –1 Oct.
 Set Object 1’s type to Bow.
 Play the lower half of your MIDI keyboard, and you’ll hear a viola/cello like sound.
This could obviously be improved.










