User Guide

522 Chapter 28 Sculpture
Obviously, this is but one guitar sound. You can make use of the Object Strength,
Variation, and Timbre parameters, not to mention repositioning the Material Pad ball to
create a completely different tone to your guitar.
For quick and easy mandolins, make use of the Delay (or Vibrato) to emulate the
double-strike picking that is associated with the instrument.
Organ
Organ sounds are amongst the easiest and quickest sounds to emulate in Sculpture as
they have no release phase. This simplifies programming as there is no real need to set
up Keyscaling parameters to create the basic tone. You may, however, wish to do so at
a later stage—for modulation routing or specific sound design purposes.
Tip: Play notes/chords while you are adjusting parameters. This way, you can hear what
each parameter is doing to the sound.
 Load your “plain vanilla patch.
(Object 1’s type should be set to Impulse. If it isn’t, change it now.)
 Increase the Voices parameter to a value of 8 (or higher if you wish).
 Move the Material Pad ball into the top left corner.
 Activate Object 2 by clicking the 2 button.
 Change Object 2’s type to Bow.
 Set Object 2’s Gate Time to Always.
 Pull the Release slider of the Amplitude Envelope all the way down.
 Play a “C” chord, and you’ll hear a flute-like sound.
 Drag Pickup A to the extreme right.
 Play a “C” chord, and you’ll hear a cheesy organ sound. As you can see Pickup As
position has a significant impact on the overall sonic character of the sound.
 Grab Object 2’s pickup, and move it around while holding down the “C” chord. Once
you’ve found a position that meets your “that sounds like an organ” criteria, release
the object pickup.
 Now, very slightly adjust Object 2’s Timbre parameter upwards.
 Adjust Object 2’s Variation parameter slightly downwards, and upwards, until you
find a tone that you like.
 You may, at this point, want to move the Object 2 pickup parameter to another
position. Hold down a chord while doing so.
 Further tweaks can be made to the Variation and Timbre parameters of Object 2.
 To introduce a little key click, change Object 1’s type to Strike, and adjust its Strength
and Timbre.
 To add a little of that detuned organ vibe, set the Warmth parameter between 0.150
to 0.200.