User Guide

520 Chapter 28 Sculpture
 Save setting as… with a new name.
Please explore this patch much further. There are a great number of directions that it
could be taken in—as a muted trumpet, french horns and even sitars or flutes. The
Waveshaper has a significant impact on this sound, and this is the first place you
should look to radically alter it.
Use the Delay to create space and the Body EQ to cut the lows and boost the Mids and
Hi’s.
Adjust the Material Pad ball position towards the Nylon entry, choose Blow as Object
2’s type, and then experiment with the Object 1 and 2 positions. This can also result in
different brass sounds.
Flute
This can be used as the basis for most instruments in the wind family, including flutes,
clarinets, shakuhachi, pan pipes, and so on.
 Load your “plain vanilla patch.
 Keyboard Mode should, theoretically at least, be set to mono, as flutes and other
wind instruments are monophonic. After you’ve set up the patch, experiment with
this parameter while playing, and make your choice.
 Set Object 1’s type to Blow.
 Set Object 2’s type to Noise.
 Set the Gate of both objects to Always.
 Adjust Object 2’s Strength to a value of around 0.25.
 Adjust Object 1’s Velosens parameter to a value around 0.33.
 Move the Material Pad ball to a position that is pretty much at the end of the Inner
Loss entry (below the word Nylon).
 Play the keyboard and you should hear a flute-like sound, but with a long release—
which obviously isn’t ideal. Drag the Amplitude Envelope Release slider down to
around 0.99 ms.
 Pickup A should be set to a value of 1.00 (far right).
 Set Object 1’s pickup position to around 0.27.
 Set Object 2’s pickup position to around 0.57.
 Now activate the Waveshaper by clicking on the Waveshaper button, and select the
Tube-like Distortion type.
 Play a few notes, and adjust the Waveshaper Input Scale and Variation parameters to
taste. (In. Scl = 0.16/Var 0.55, as examples).
 As you play sustained notes, you’ll probably notice a distinct lack of interesting
timbral shifts (typical of real flute sounds—due to changes in the player’s breath, lip
position and so on) as the note is held.