User Guide

Chapter 28 Sculpture 459
Keep the Sculpture flowchart diagram (on page 456) handy while familiarizing yourself
with the interface/programming. If your approach is methodical—and you follow the
flowchart, you shouldn’t encounter too many surprise results.
The user interface of Sculpture is broken down into three main areas. The large silver
section at the top contains the sound engine. It is divided into four sections:
 Global parameters: Light silver area across the top, incorporating Glide, Tune, and
other global parameters.
 String and object parameters: Dark silver area to the left, and the Material Pad ring in
the center.
 Processing parameters: These parameters include the green-gray Filter area,
Waveshaper (in light silver area at the top), pickup (in dark silver area to the left) and
amplitude envelope (in dark silver area to the right).
 Post-Processing parameters: Dark silver area to the right that contains the Delay, Body
EQ and Spread, Level, and Level Limiter parameters. This area also houses the
amplitude envelope parameters.
The blue/gray area below houses the polyphonic modulation sources (LFOs, Jitter
Generators and recordable envelopes).
Global control sources, incorporating the Morph Pad, are located on the bottom, gray
edge. This is where you can assign MIDI controllers to various Sculpture parameters.
Sound engine
Polyphonic modulation
sources
Global control sources