User Guide

316 Chapter 21 ES2
Have a look at its architecture:
Osc 1 and 3 provide the basic wave combination within the Digiwave field. Changing
the Digiwaves of both (in combination) delivers a huge number of basic variations—
some also work pretty well for electric piano-type keyboard sounds.
Osc 2 adds harmonics with its synced waveform, so you should only vary its pitch or
sync waveform. There are a couple of values which can be changed here, which will
give you a much stronger, more balanced signal.
An old trick, which delivers a punchy attack, was used—that the use of a naked wave
wouldn’t deliver—even with the best and fastest filters available: You use an envelope
(in this case, Env. 1) for a quick “push of a wavetables window (or all wavetables
together, where it makes sense).
So set up Envelope 1’s Decay time for this short push, moving the wave selectors for all
Oscillators on the attack. (… actually it makes no sense on the synced sawtooth
Oscillator, No. 2—it just works this way …)
So you can vary the punchiness of the content between:
 Envelope 1’s contribution to the overall attack noise, changing decay speed (a slow
one gives you a peak, a long one gives you a growl, as it is reading a couple of waves
from the wavetable).
 Modulation destination: you can always assign this to each of the Oscillators
separately.
 Start point (you vary the wave window start with minimum/maximum control of
EG1/Osc.waves modulation: negative values for a start wave before the selected
wave, positive starts from a position behind the selected wave and rolls the table
back) …
 Feel free to experiment with this wavetable-driving trick. The growl effect works
pretty well for brass sounds, and some organs absolutely shine with a little click,
courtesy of a wavetable push.
Envelope 2, which controls the filter, provides a slight attack when used for “slapped”
characteristics. Setting it to the fastest value eliminates the wah-like attack (and don’t
worry, theres enough punch left).
For playing purposes, you’ll find that LFO 2 is used as a real time source for vibrato. It is
assigned to the mod wheel and pressure.
Don’t concern yourself too much with the different wheel and pressure settings. Feel
free to change them!