User Guide

296 Chapter 21 ES2
 You can disable the vector envelope altogether (or only the Triangle or Square) as
described in the “Vector Mode Menu on page 292.
Setting and Deleting Points
The more points you set, the more complex the vector envelope movements that can
be designed. You can:
 Create a new point by Shift-clicking between two existing points. The segment that
previously existed between the two old points is divided at the mouse position. The
sum of the two new segment times is equal to the time used by the old undivided
segment. As such, the ensuing points retain their absolute time positions. In addition,
the existing cursor positions in the Triangle and Square are fixed, ensuring that the
creation of new points does not affect any previously defined movements.
 Delete points by clicking on them while holding Control.
Setting Vector Envelope Times
By clicking a time value and moving the mouse, you will alter the envelope time—the
time it takes for the vector envelope to travel from the point before this time value to
the point after this time value. You have two ways of doing this.
 Simple vertical dragging of the time parameter results in reaching all following
points later (or sooner, respectively) in time.
 Dragging with Control held, you will shorten or lengthen the time of the following
point by the same amount. This ensures that the adjacent, and all following, points
retain their absolute time positions.
Resetting the Values of a Point
Reverting to default cursor positions in the Triangle and the Square is done by:
 Clicking in the Triangle while holding down the Option key. This sets all Oscillators to
output the same level. The cursor is set to the middle of the Triangle.
 Clicking onto the Square while holding down the Option key sets the cursor to the
center of the Square. Both axis values are set to zero.
Solo Point
The Solo Point button basically switches off the entire vector envelope generator. If
Solo Point is set to on, no dynamic modulations are applied by the vector envelope. In
this scenario, the currently visible cursor positions of the Triangle and Square are
permanently in effect. These cursor positions match the currently selected vector
envelope point.
If you select another vector envelope point (by clicking on it), you will engage its
Triangle and Square cursor positions immediately. If Solo Point is set to on, the newly
selected point will become the solo point.
Note: You can independently switch off the vector modulation of the Square by setting
Vector Mode off, as outlined on page 292.