User Guide
178 Chapter 12 Convolution Reverb: Space Designer
Natural reverbs contain most of their spacial information in the first few milliseconds.
Towards the end of the reverb, its reflection pattern diffuses more and more,
containing less spacial information. In order to emulate this phenomenon—as well as
conserve CPU power—you can configure Space Designer to only use the full IR
resolution at the onset of the reverb, and to use a reduced IR resolution towards the
end of the reverb.
The Definition parameter acts as the crossover point at which this switch to the
reduced IR resolution occurs. The parameter is displayed in both milliseconds
(indicating when the crossover occurs) and a percentage (100% is equal to the length
of the full resolution IR).
Note: The Definition slider appears only when you have loaded CPU intensive impulse
response formats, such as true stereo.
Output Parameters
The output parameters let you adjust the mix between the direct (dry) and processed
signals. Which parameters are available depends on Space Designer’s input
configuration.
Mono and Stereo Configurations
If you insert Space Designer as mono, mono to stereo, or stereo effect, Space Designer
offers two output sliders: one for the direct signal, and one for the reverb signal.
 Dry slider: Sets the level of the non-effected (dry) signal. Set this to a value of 0
(mute) if Space Designer is inserted in a bus channel, or when using modeling
impulse responses such as speaker simulations.
 Rev(erb) slider: Adjusts the output level of the effected (wet) signal.










